initial implementation of new router and qam hooks

This commit is contained in:
AAGaming
2024-07-09 02:35:24 -04:00
parent dcfaf11696
commit 28c7254ef6
4 changed files with 167 additions and 191 deletions
+131 -112
View File
@@ -1,4 +1,4 @@
import { ErrorBoundary, Focusable, Patch, afterPatch } from '@decky/ui';
import { ErrorBoundary, Focusable, Patch, afterPatch, beforePatch, findInReactTree, findModuleByExport, findModuleExport, getReactRoot, sleep } from '@decky/ui';
import { FC, ReactElement, ReactNode, cloneElement, createElement, memo } from 'react';
import type { Route } from 'react-router';
@@ -25,13 +25,13 @@ declare global {
const isPatched = Symbol('is patched');
class RouterHook extends Logger {
private router: any;
private memoizedRouter: any;
private gamepadWrapper: any;
private routerState: DeckyRouterState = new DeckyRouterState();
private globalComponentsState: DeckyGlobalComponentsState = new DeckyGlobalComponentsState();
private wrapperPatch: Patch;
private routerPatch?: Patch;
private renderedComponents: ReactElement[] = [];
private Route: any;
private DeckyWrapper = this.routerWrapper.bind(this);
private DeckyGlobalComponentsWrapper = this.globalComponentsWrapper.bind(this);
private toReplace = new Map<string, ReactNode>();
public routes?: any[];
constructor() {
@@ -41,115 +41,134 @@ class RouterHook extends Logger {
window.__ROUTER_HOOK_INSTANCE?.deinit?.();
window.__ROUTER_HOOK_INSTANCE = this;
this.gamepadWrapper = Focusable;
let Route: new () => Route;
// Used to store the new replicated routes we create to allow routes to be unpatched.
const processList = (
routeList: any[],
routes: Map<string, RouterEntry> | null,
routePatches: Map<string, Set<RoutePatch>>,
save: boolean,
) => {
this.debug('Route list: ', routeList);
if (save) this.routes = routeList;
let routerIndex = routeList.length;
if (routes) {
if (!routeList[routerIndex - 1]?.length || routeList[routerIndex - 1]?.length !== routes.size) {
if (routeList[routerIndex - 1]?.length && routeList[routerIndex - 1].length !== routes.size) routerIndex--;
const newRouterArray: (ReactElement | JSX.Element)[] = [];
routes.forEach(({ component, props }, path) => {
newRouterArray.push(
<Route path={path} {...props}>
<ErrorBoundary>{createElement(component)}</ErrorBoundary>
</Route>,
);
});
routeList[routerIndex] = newRouterArray;
}
(async()=> {
const root = getReactRoot(document.getElementById('root') as any);
// TODO be more specific, this is horrible and very very slow
const findRouterNode = () =>findInReactTree(root, node => typeof node?.pendingProps?.loggedIn == "undefined" && node?.type?.toString().includes("Settings.Root()"));
let routerNode = findRouterNode();
while (!routerNode) {
this.warn(
'Failed to find Router node, reattempting in 5 seconds.',
);
await sleep(5000);
routerNode = findRouterNode();
}
routeList.forEach((route: Route, index: number) => {
const replaced = toReplace.get(route?.props?.path as string);
if (replaced) {
routeList[index].props.children = replaced;
toReplace.delete(route?.props?.path as string);
if (routerNode) {
this.debug("routerNode", routerNode);
// Patch the component globally
afterPatch(routerNode.elementType, "type", this.handleRouterRender.bind(this));
// Swap out the current instance
routerNode.type = routerNode.elementType.type;
if (routerNode?.alternate) {
routerNode.alternate.type = routerNode.type;
}
if (route?.props?.path && routePatches.has(route.props.path as string)) {
toReplace.set(
route?.props?.path as string,
// @ts-ignore
routeList[index].props.children,
);
routePatches.get(route.props.path as string)?.forEach((patch) => {
const oType = routeList[index].props.children.type;
routeList[index].props.children = patch({
...routeList[index].props,
children: {
...cloneElement(routeList[index].props.children),
type: routeList[index].props.children[isPatched] ? oType : (props) => createElement(oType, props),
},
}).children;
routeList[index].props.children[isPatched] = true;
});
}
});
};
let toReplace = new Map<string, ReactNode>();
const DeckyWrapper = ({ children }: { children: ReactElement }) => {
const { routes, routePatches } = useDeckyRouterState();
const mainRouteList = children.props.children[0].props.children;
const ingameRouteList = children.props.children[1].props.children; // /appoverlay and /apprunning
processList(mainRouteList, routes, routePatches, true);
processList(ingameRouteList, null, routePatches, false);
this.debug('Rerendered routes list');
return children;
};
let renderedComponents: ReactElement[] = [];
const DeckyGlobalComponentsWrapper = () => {
const { components } = useDeckyGlobalComponentsState();
if (renderedComponents.length != components.size) {
this.debug('Rerendering global components');
renderedComponents = Array.from(components.values()).map((GComponent) => <GComponent />);
// Force a full rerender via our custom error boundary
routerNode?.return?.stateNode?._deckyForceRerender?.();
}
return <>{renderedComponents}</>;
};
this.wrapperPatch = afterPatch(this.gamepadWrapper, 'render', (_: any, ret: any) => {
if (ret?.props?.children?.props?.children?.length == 5 || ret?.props?.children?.props?.children?.length == 4) {
const idx = ret?.props?.children?.props?.children?.length == 4 ? 1 : 2;
const potentialSettingsRootString =
ret.props.children.props.children[idx]?.props?.children?.[0]?.type?.type?.toString() || '';
if (potentialSettingsRootString?.includes('Settings.Root()')) {
if (!this.router) {
this.router = ret.props.children.props.children[idx]?.props?.children?.[0]?.type;
this.routerPatch = afterPatch(this.router, 'type', (_: any, ret: any) => {
if (!Route)
Route = ret.props.children[0].props.children.find((x: any) => x.props.path == '/createaccount').type;
const returnVal = (
<DeckyRouterStateContextProvider deckyRouterState={this.routerState}>
<DeckyWrapper>{ret}</DeckyWrapper>
</DeckyRouterStateContextProvider>
);
return returnVal;
});
this.memoizedRouter = memo(this.router.type);
this.memoizedRouter.isDeckyRouter = true;
}
ret.props.children.props.children.push(
<DeckyGlobalComponentsStateContextProvider deckyGlobalComponentsState={this.globalComponentsState}>
<DeckyGlobalComponentsWrapper />
</DeckyGlobalComponentsStateContextProvider>,
);
ret.props.children.props.children[idx].props.children[0].type = this.memoizedRouter;
}
}
return ret;
});
})();
}
public handleRouterRender(_: any, ret: any) {
const DeckyWrapper = this.DeckyWrapper;
const DeckyGlobalComponentsWrapper = this.DeckyGlobalComponentsWrapper;
if (!this.Route)
// TODO make more redundant
this.Route = ret.props.children[0].props.children.find((x: any) => x.props.path == '/createaccount').type;
if (ret._decky) {
return ret;
}
const returnVal = (
<>
<DeckyRouterStateContextProvider deckyRouterState={this.routerState}>
<DeckyWrapper>{ret}</DeckyWrapper>
</DeckyRouterStateContextProvider>
<DeckyGlobalComponentsStateContextProvider deckyGlobalComponentsState={this.globalComponentsState}>
<DeckyGlobalComponentsWrapper />
</DeckyGlobalComponentsStateContextProvider>
</>
);
(returnVal as any)._decky = true;
return returnVal;
}
private globalComponentsWrapper () {
const { components } = useDeckyGlobalComponentsState();
if (this.renderedComponents.length != components.size) {
this.debug('Rerendering global components');
this.renderedComponents = Array.from(components.values()).map((GComponent) => <GComponent />);
}
return <>{this.renderedComponents}</>;
};
private routerWrapper({ children }: { children: ReactElement }) {
// Used to store the new replicated routes we create to allow routes to be unpatched.
const { routes, routePatches } = useDeckyRouterState();
// TODO make more redundant
if (!children?.props?.children?.[0]?.props?.children) {
console.log("routerWrapper wrong component?", children)
return children;
}
const mainRouteList = children.props.children[0].props.children;
const ingameRouteList = children.props.children[1].props.children; // /appoverlay and /apprunning
this.processList(mainRouteList, routes, routePatches, true);
this.processList(ingameRouteList, null, routePatches, false);
this.debug('Rerendered routes list');
return children;
};
private processList(
routeList: any[],
routes: Map<string, RouterEntry> | null,
routePatches: Map<string, Set<RoutePatch>>,
save: boolean,
) {
const Route = this.Route;
this.debug('Route list: ', routeList);
if (save) this.routes = routeList;
let routerIndex = routeList.length;
if (routes) {
if (!routeList[routerIndex - 1]?.length || routeList[routerIndex - 1]?.length !== routes.size) {
if (routeList[routerIndex - 1]?.length && routeList[routerIndex - 1].length !== routes.size) routerIndex--;
const newRouterArray: (ReactElement | JSX.Element)[] = [];
routes.forEach(({ component, props }, path) => {
newRouterArray.push(
<Route path={path} {...props}>
<ErrorBoundary>{createElement(component)}</ErrorBoundary>
</Route>,
);
});
routeList[routerIndex] = newRouterArray;
}
}
routeList.forEach((route: Route, index: number) => {
const replaced = this.toReplace.get(route?.props?.path as string);
if (replaced) {
routeList[index].props.children = replaced;
this.toReplace.delete(route?.props?.path as string);
}
if (route?.props?.path && routePatches.has(route.props.path as string)) {
this.toReplace.set(
route?.props?.path as string,
// @ts-ignore
routeList[index].props.children,
);
routePatches.get(route.props.path as string)?.forEach((patch) => {
const oType = routeList[index].props.children.type;
routeList[index].props.children = patch({
...routeList[index].props,
children: {
...cloneElement(routeList[index].props.children),
type: routeList[index].props.children[isPatched] ? oType : (props) => createElement(oType, props),
},
}).children;
routeList[index].props.children[isPatched] = true;
});
}
});
};
addRoute(path: string, component: RouterEntry['component'], props: RouterEntry['props'] = {}) {
this.routerState.addRoute(path, component, props);
}
@@ -175,8 +194,8 @@ class RouterHook extends Logger {
}
deinit() {
this.wrapperPatch.unpatch();
this.routerPatch?.unpatch();
// this.wrapperPatch.unpatch();
// this.routerPatch?.unpatch();
}
}