mirror of
https://github.com/SteamDeckHomebrew/decky-loader.git
synced 2026-07-11 08:22:04 +00:00
initial implementation of new router and qam hooks
This commit is contained in:
+131
-112
@@ -1,4 +1,4 @@
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import { ErrorBoundary, Focusable, Patch, afterPatch } from '@decky/ui';
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import { ErrorBoundary, Focusable, Patch, afterPatch, beforePatch, findInReactTree, findModuleByExport, findModuleExport, getReactRoot, sleep } from '@decky/ui';
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import { FC, ReactElement, ReactNode, cloneElement, createElement, memo } from 'react';
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import type { Route } from 'react-router';
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@@ -25,13 +25,13 @@ declare global {
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const isPatched = Symbol('is patched');
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class RouterHook extends Logger {
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private router: any;
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private memoizedRouter: any;
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private gamepadWrapper: any;
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private routerState: DeckyRouterState = new DeckyRouterState();
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private globalComponentsState: DeckyGlobalComponentsState = new DeckyGlobalComponentsState();
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private wrapperPatch: Patch;
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private routerPatch?: Patch;
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private renderedComponents: ReactElement[] = [];
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private Route: any;
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private DeckyWrapper = this.routerWrapper.bind(this);
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private DeckyGlobalComponentsWrapper = this.globalComponentsWrapper.bind(this);
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private toReplace = new Map<string, ReactNode>();
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public routes?: any[];
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constructor() {
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@@ -41,115 +41,134 @@ class RouterHook extends Logger {
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window.__ROUTER_HOOK_INSTANCE?.deinit?.();
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window.__ROUTER_HOOK_INSTANCE = this;
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this.gamepadWrapper = Focusable;
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let Route: new () => Route;
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// Used to store the new replicated routes we create to allow routes to be unpatched.
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const processList = (
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routeList: any[],
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routes: Map<string, RouterEntry> | null,
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routePatches: Map<string, Set<RoutePatch>>,
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save: boolean,
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) => {
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this.debug('Route list: ', routeList);
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if (save) this.routes = routeList;
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let routerIndex = routeList.length;
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if (routes) {
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if (!routeList[routerIndex - 1]?.length || routeList[routerIndex - 1]?.length !== routes.size) {
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if (routeList[routerIndex - 1]?.length && routeList[routerIndex - 1].length !== routes.size) routerIndex--;
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const newRouterArray: (ReactElement | JSX.Element)[] = [];
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routes.forEach(({ component, props }, path) => {
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newRouterArray.push(
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<Route path={path} {...props}>
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<ErrorBoundary>{createElement(component)}</ErrorBoundary>
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</Route>,
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);
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});
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routeList[routerIndex] = newRouterArray;
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}
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(async()=> {
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const root = getReactRoot(document.getElementById('root') as any);
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// TODO be more specific, this is horrible and very very slow
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const findRouterNode = () =>findInReactTree(root, node => typeof node?.pendingProps?.loggedIn == "undefined" && node?.type?.toString().includes("Settings.Root()"));
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let routerNode = findRouterNode();
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while (!routerNode) {
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this.warn(
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'Failed to find Router node, reattempting in 5 seconds.',
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);
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await sleep(5000);
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routerNode = findRouterNode();
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}
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routeList.forEach((route: Route, index: number) => {
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const replaced = toReplace.get(route?.props?.path as string);
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if (replaced) {
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routeList[index].props.children = replaced;
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toReplace.delete(route?.props?.path as string);
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if (routerNode) {
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this.debug("routerNode", routerNode);
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// Patch the component globally
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afterPatch(routerNode.elementType, "type", this.handleRouterRender.bind(this));
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// Swap out the current instance
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routerNode.type = routerNode.elementType.type;
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if (routerNode?.alternate) {
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routerNode.alternate.type = routerNode.type;
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}
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if (route?.props?.path && routePatches.has(route.props.path as string)) {
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toReplace.set(
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route?.props?.path as string,
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// @ts-ignore
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routeList[index].props.children,
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);
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routePatches.get(route.props.path as string)?.forEach((patch) => {
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const oType = routeList[index].props.children.type;
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routeList[index].props.children = patch({
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...routeList[index].props,
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children: {
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...cloneElement(routeList[index].props.children),
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type: routeList[index].props.children[isPatched] ? oType : (props) => createElement(oType, props),
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},
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}).children;
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routeList[index].props.children[isPatched] = true;
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});
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}
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});
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};
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let toReplace = new Map<string, ReactNode>();
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const DeckyWrapper = ({ children }: { children: ReactElement }) => {
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const { routes, routePatches } = useDeckyRouterState();
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const mainRouteList = children.props.children[0].props.children;
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const ingameRouteList = children.props.children[1].props.children; // /appoverlay and /apprunning
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processList(mainRouteList, routes, routePatches, true);
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processList(ingameRouteList, null, routePatches, false);
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this.debug('Rerendered routes list');
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return children;
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};
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let renderedComponents: ReactElement[] = [];
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const DeckyGlobalComponentsWrapper = () => {
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const { components } = useDeckyGlobalComponentsState();
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if (renderedComponents.length != components.size) {
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this.debug('Rerendering global components');
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renderedComponents = Array.from(components.values()).map((GComponent) => <GComponent />);
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// Force a full rerender via our custom error boundary
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routerNode?.return?.stateNode?._deckyForceRerender?.();
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}
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return <>{renderedComponents}</>;
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};
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this.wrapperPatch = afterPatch(this.gamepadWrapper, 'render', (_: any, ret: any) => {
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if (ret?.props?.children?.props?.children?.length == 5 || ret?.props?.children?.props?.children?.length == 4) {
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const idx = ret?.props?.children?.props?.children?.length == 4 ? 1 : 2;
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const potentialSettingsRootString =
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ret.props.children.props.children[idx]?.props?.children?.[0]?.type?.type?.toString() || '';
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if (potentialSettingsRootString?.includes('Settings.Root()')) {
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if (!this.router) {
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this.router = ret.props.children.props.children[idx]?.props?.children?.[0]?.type;
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this.routerPatch = afterPatch(this.router, 'type', (_: any, ret: any) => {
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if (!Route)
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Route = ret.props.children[0].props.children.find((x: any) => x.props.path == '/createaccount').type;
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const returnVal = (
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<DeckyRouterStateContextProvider deckyRouterState={this.routerState}>
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<DeckyWrapper>{ret}</DeckyWrapper>
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</DeckyRouterStateContextProvider>
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);
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return returnVal;
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});
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this.memoizedRouter = memo(this.router.type);
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this.memoizedRouter.isDeckyRouter = true;
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}
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ret.props.children.props.children.push(
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<DeckyGlobalComponentsStateContextProvider deckyGlobalComponentsState={this.globalComponentsState}>
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<DeckyGlobalComponentsWrapper />
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</DeckyGlobalComponentsStateContextProvider>,
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);
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ret.props.children.props.children[idx].props.children[0].type = this.memoizedRouter;
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}
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}
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return ret;
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});
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})();
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}
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public handleRouterRender(_: any, ret: any) {
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const DeckyWrapper = this.DeckyWrapper;
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const DeckyGlobalComponentsWrapper = this.DeckyGlobalComponentsWrapper;
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if (!this.Route)
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// TODO make more redundant
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this.Route = ret.props.children[0].props.children.find((x: any) => x.props.path == '/createaccount').type;
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if (ret._decky) {
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return ret;
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}
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const returnVal = (
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<>
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<DeckyRouterStateContextProvider deckyRouterState={this.routerState}>
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<DeckyWrapper>{ret}</DeckyWrapper>
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</DeckyRouterStateContextProvider>
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<DeckyGlobalComponentsStateContextProvider deckyGlobalComponentsState={this.globalComponentsState}>
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<DeckyGlobalComponentsWrapper />
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</DeckyGlobalComponentsStateContextProvider>
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</>
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);
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(returnVal as any)._decky = true;
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return returnVal;
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}
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private globalComponentsWrapper () {
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const { components } = useDeckyGlobalComponentsState();
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if (this.renderedComponents.length != components.size) {
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this.debug('Rerendering global components');
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this.renderedComponents = Array.from(components.values()).map((GComponent) => <GComponent />);
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}
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return <>{this.renderedComponents}</>;
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};
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private routerWrapper({ children }: { children: ReactElement }) {
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// Used to store the new replicated routes we create to allow routes to be unpatched.
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const { routes, routePatches } = useDeckyRouterState();
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// TODO make more redundant
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if (!children?.props?.children?.[0]?.props?.children) {
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console.log("routerWrapper wrong component?", children)
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return children;
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}
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const mainRouteList = children.props.children[0].props.children;
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const ingameRouteList = children.props.children[1].props.children; // /appoverlay and /apprunning
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this.processList(mainRouteList, routes, routePatches, true);
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this.processList(ingameRouteList, null, routePatches, false);
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this.debug('Rerendered routes list');
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return children;
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};
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private processList(
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routeList: any[],
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routes: Map<string, RouterEntry> | null,
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routePatches: Map<string, Set<RoutePatch>>,
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save: boolean,
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) {
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const Route = this.Route;
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this.debug('Route list: ', routeList);
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if (save) this.routes = routeList;
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let routerIndex = routeList.length;
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if (routes) {
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if (!routeList[routerIndex - 1]?.length || routeList[routerIndex - 1]?.length !== routes.size) {
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if (routeList[routerIndex - 1]?.length && routeList[routerIndex - 1].length !== routes.size) routerIndex--;
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const newRouterArray: (ReactElement | JSX.Element)[] = [];
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routes.forEach(({ component, props }, path) => {
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newRouterArray.push(
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<Route path={path} {...props}>
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<ErrorBoundary>{createElement(component)}</ErrorBoundary>
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</Route>,
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);
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});
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routeList[routerIndex] = newRouterArray;
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}
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}
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routeList.forEach((route: Route, index: number) => {
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const replaced = this.toReplace.get(route?.props?.path as string);
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if (replaced) {
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routeList[index].props.children = replaced;
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this.toReplace.delete(route?.props?.path as string);
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}
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if (route?.props?.path && routePatches.has(route.props.path as string)) {
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this.toReplace.set(
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route?.props?.path as string,
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// @ts-ignore
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routeList[index].props.children,
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);
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routePatches.get(route.props.path as string)?.forEach((patch) => {
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const oType = routeList[index].props.children.type;
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routeList[index].props.children = patch({
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...routeList[index].props,
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children: {
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...cloneElement(routeList[index].props.children),
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type: routeList[index].props.children[isPatched] ? oType : (props) => createElement(oType, props),
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},
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}).children;
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routeList[index].props.children[isPatched] = true;
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});
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}
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});
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};
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addRoute(path: string, component: RouterEntry['component'], props: RouterEntry['props'] = {}) {
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this.routerState.addRoute(path, component, props);
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}
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@@ -175,8 +194,8 @@ class RouterHook extends Logger {
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}
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deinit() {
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this.wrapperPatch.unpatch();
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this.routerPatch?.unpatch();
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// this.wrapperPatch.unpatch();
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// this.routerPatch?.unpatch();
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}
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}
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