mirror of
https://github.com/SteamDeckHomebrew/decky-loader.git
synced 2026-06-17 08:47:49 +00:00
Packaging rework (#531)
* fix: get rid of title view jank on latest beta * Count the number of installs for each plugin (#557) * Bump aiohttp from 3.8.4 to 3.8.5 in /backend (#558) * fix: include Decky version in request for index.js This avoids the If-Modified-Since logic in aiohttp and ensures Steam doesn't cache old JS, even if the timestamps are normalized. * fix: clean up shellcheck warnings in act runner script * fix: gitignore settings/ * fix: ensure state directories exist when running without the installer * feat: determine root directory correctly when running from in-tree * fix: fix typo in CI script * refactor: build a proper Python package with poetry * refactor: move decky_plugin under the poetry structure There's no need to special case it anymore, just treat it like any other Python module. * sandboxed_plugin: better fix, attempt 2 --------- Co-authored-by: AAGaming <aagaming@riseup.net> Co-authored-by: Party Wumpus <48649272+PartyWumpus@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,438 @@
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# Injector code from https://github.com/SteamDeckHomebrew/steamdeck-ui-inject. More info on how it works there.
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from asyncio import sleep
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from logging import getLogger
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from typing import Any, Callable, List, TypedDict, Dict
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from aiohttp import ClientSession
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from aiohttp.client_exceptions import ClientConnectorError, ClientOSError
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from asyncio.exceptions import TimeoutError
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import uuid
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BASE_ADDRESS = "http://localhost:8080"
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logger = getLogger("Injector")
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class _TabResponse(TypedDict):
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title: str
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id: str
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url: str
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webSocketDebuggerUrl: str
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class Tab:
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cmd_id = 0
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def __init__(self, res: _TabResponse) -> None:
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self.title: str = res["title"]
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self.id: str = res["id"]
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self.url: str = res["url"]
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self.ws_url: str = res["webSocketDebuggerUrl"]
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self.websocket = None
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self.client = None
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async def open_websocket(self):
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self.client = ClientSession()
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self.websocket = await self.client.ws_connect(self.ws_url) # type: ignore
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async def close_websocket(self):
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if self.websocket:
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await self.websocket.close()
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if self.client:
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await self.client.close()
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async def listen_for_message(self):
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if self.websocket:
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async for message in self.websocket:
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data = message.json()
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yield data
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logger.warn(f"The Tab {self.title} socket has been disconnected while listening for messages.")
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await self.close_websocket()
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async def _send_devtools_cmd(self, dc: Dict[str, Any], receive: bool = True):
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if self.websocket:
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self.cmd_id += 1
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dc["id"] = self.cmd_id
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await self.websocket.send_json(dc)
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if receive:
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async for msg in self.listen_for_message():
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if "id" in msg and msg["id"] == dc["id"]:
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return msg
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return None
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raise RuntimeError("Websocket not opened")
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async def evaluate_js(self, js: str, run_async: bool | None = False, manage_socket: bool | None = True, get_result: bool = True):
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try:
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if manage_socket:
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await self.open_websocket()
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res = await self._send_devtools_cmd({
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"method": "Runtime.evaluate",
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"params": {
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"expression": js,
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"userGesture": True,
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"awaitPromise": run_async
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}
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}, get_result)
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finally:
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if manage_socket:
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await self.close_websocket()
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return res
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async def has_global_var(self, var_name: str, manage_socket: bool = True):
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res = await self.evaluate_js(f"window['{var_name}'] !== null && window['{var_name}'] !== undefined", False, manage_socket)
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assert res is not None
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if not "result" in res or not "result" in res["result"] or not "value" in res["result"]["result"]:
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return False
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return res["result"]["result"]["value"]
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async def close(self, manage_socket: bool = True):
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try:
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if manage_socket:
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await self.open_websocket()
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res = await self._send_devtools_cmd({
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"method": "Page.close",
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}, False)
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finally:
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if manage_socket:
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await self.close_websocket()
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return res
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async def enable(self):
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"""
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Enables page domain notifications.
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"""
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await self._send_devtools_cmd({
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"method": "Page.enable",
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}, False)
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async def disable(self):
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"""
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Disables page domain notifications.
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"""
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await self._send_devtools_cmd({
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"method": "Page.disable",
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}, False)
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async def refresh(self, manage_socket: bool = True):
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try:
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if manage_socket:
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await self.open_websocket()
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await self._send_devtools_cmd({
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"method": "Page.reload",
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}, False)
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finally:
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if manage_socket:
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await self.close_websocket()
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return
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async def reload_and_evaluate(self, js: str, manage_socket: bool = True):
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"""
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Reloads the current tab, with JS to run on load via debugger
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"""
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try:
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if manage_socket:
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await self.open_websocket()
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await self._send_devtools_cmd({
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"method": "Debugger.enable"
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}, True)
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await self._send_devtools_cmd({
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"method": "Runtime.evaluate",
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"params": {
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"expression": "location.reload();",
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"userGesture": True,
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"awaitPromise": False
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}
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}, False)
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breakpoint_res = await self._send_devtools_cmd({
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"method": "Debugger.setInstrumentationBreakpoint",
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"params": {
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"instrumentation": "beforeScriptExecution"
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}
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}, True)
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assert breakpoint_res is not None
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logger.info(breakpoint_res)
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# Page finishes loading when breakpoint hits
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for _ in range(20):
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# this works around 1/5 of the time, so just send it 8 times.
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# the js accounts for being injected multiple times allowing only one instance to run at a time anyway
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await self._send_devtools_cmd({
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"method": "Runtime.evaluate",
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"params": {
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"expression": js,
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"userGesture": True,
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"awaitPromise": False
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}
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}, False)
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await self._send_devtools_cmd({
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"method": "Debugger.removeBreakpoint",
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"params": {
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"breakpointId": breakpoint_res["result"]["breakpointId"]
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}
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}, False)
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for _ in range(4):
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await self._send_devtools_cmd({
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"method": "Debugger.resume"
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}, False)
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await self._send_devtools_cmd({
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"method": "Debugger.disable"
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}, True)
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finally:
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if manage_socket:
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await self.close_websocket()
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return
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async def add_script_to_evaluate_on_new_document(self, js: str, add_dom_wrapper: bool = True, manage_socket: bool = True, get_result: bool = True):
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"""
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How the underlying call functions is not particularly clear from the devtools docs, so stealing puppeteer's description:
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Adds a function which would be invoked in one of the following scenarios:
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* whenever the page is navigated
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* whenever the child frame is attached or navigated. In this case, the
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function is invoked in the context of the newly attached frame.
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The function is invoked after the document was created but before any of
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its scripts were run. This is useful to amend the JavaScript environment,
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e.g. to seed `Math.random`.
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Parameters
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----------
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js : str
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The script to evaluate on new document
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add_dom_wrapper : bool
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True to wrap the script in a wait for the 'DOMContentLoaded' event.
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DOM will usually not exist when this execution happens,
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so it is necessary to delay til DOM is loaded if you are modifying it
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manage_socket : bool
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True to have this function handle opening/closing the websocket for this tab
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get_result : bool
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True to wait for the result of this call
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Returns
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-------
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int or None
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The identifier of the script added, used to remove it later.
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(see remove_script_to_evaluate_on_new_document below)
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None is returned if `get_result` is False
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"""
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try:
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wrappedjs = """
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function scriptFunc() {
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{js}
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}
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if (document.readyState === 'loading') {
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addEventListener('DOMContentLoaded', () => {
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scriptFunc();
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});
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} else {
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scriptFunc();
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}
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""".format(js=js) if add_dom_wrapper else js
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if manage_socket:
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await self.open_websocket()
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res = await self._send_devtools_cmd({
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"method": "Page.addScriptToEvaluateOnNewDocument",
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"params": {
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"source": wrappedjs
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}
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}, get_result)
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finally:
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if manage_socket:
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await self.close_websocket()
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return res
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async def remove_script_to_evaluate_on_new_document(self, script_id: str, manage_socket: bool = True):
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"""
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Removes a script from a page that was added with `add_script_to_evaluate_on_new_document`
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Parameters
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----------
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script_id : int
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The identifier of the script to remove (returned from `add_script_to_evaluate_on_new_document`)
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"""
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try:
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if manage_socket:
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await self.open_websocket()
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await self._send_devtools_cmd({
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"method": "Page.removeScriptToEvaluateOnNewDocument",
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"params": {
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"identifier": script_id
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}
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}, False)
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finally:
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if manage_socket:
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await self.close_websocket()
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async def has_element(self, element_name: str, manage_socket: bool = True):
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res = await self.evaluate_js(f"document.getElementById('{element_name}') != null", False, manage_socket)
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assert res is not None
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if not "result" in res or not "result" in res["result"] or not "value" in res["result"]["result"]:
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return False
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return res["result"]["result"]["value"]
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async def inject_css(self, style: str, manage_socket: bool = True):
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try:
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css_id = str(uuid.uuid4())
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result = await self.evaluate_js(
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f"""
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(function() {{
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const style = document.createElement('style');
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style.id = "{css_id}";
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document.head.append(style);
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style.textContent = `{style}`;
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}})()
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""", False, manage_socket)
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assert result is not None
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if "exceptionDetails" in result["result"]:
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return {
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"success": False,
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"result": result["result"]
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}
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return {
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"success": True,
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"result": css_id
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}
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except Exception as e:
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return {
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"success": False,
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"result": e
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}
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async def remove_css(self, css_id: str, manage_socket: bool = True):
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try:
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result = await self.evaluate_js(
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f"""
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(function() {{
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let style = document.getElementById("{css_id}");
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if (style.nodeName.toLowerCase() == 'style')
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style.parentNode.removeChild(style);
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}})()
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""", False, manage_socket)
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assert result is not None
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if "exceptionDetails" in result["result"]:
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return {
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"success": False,
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"result": result
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}
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return {
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"success": True
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}
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except Exception as e:
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return {
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"success": False,
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"result": e
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}
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async def get_steam_resource(self, url: str):
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res = await self.evaluate_js(f'(async function test() {{ return await (await fetch("{url}")).text() }})()', True)
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assert res is not None
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return res["result"]["result"]["value"]
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def __repr__(self):
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return self.title
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async def get_tabs() -> List[Tab]:
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res = {}
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na = False
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while True:
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try:
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async with ClientSession() as web:
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res = await web.get(f"{BASE_ADDRESS}/json", timeout=3)
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except ClientConnectorError:
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if not na:
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logger.debug("Steam isn't available yet. Wait for a moment...")
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na = True
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await sleep(5)
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except ClientOSError:
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logger.warn(f"The request to {BASE_ADDRESS}/json was reset")
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await sleep(1)
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except TimeoutError:
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logger.warn(f"The request to {BASE_ADDRESS}/json timed out")
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await sleep(1)
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else:
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break
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if res.status == 200:
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r = await res.json()
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return [Tab(i) for i in r]
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else:
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raise Exception(f"/json did not return 200. {await res.text()}")
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async def get_tab(tab_name: str) -> Tab:
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tabs = await get_tabs()
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tab = next((i for i in tabs if i.title == tab_name), None)
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if not tab:
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raise ValueError(f"Tab {tab_name} not found")
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return tab
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async def get_tab_lambda(test: Callable[[Tab], bool]) -> Tab:
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tabs = await get_tabs()
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tab = next((i for i in tabs if test(i)), None)
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if not tab:
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raise ValueError(f"Tab not found by lambda")
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return tab
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SHARED_CTX_NAMES = ["SharedJSContext", "Steam Shared Context presented by Valve™", "Steam", "SP"]
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CLOSEABLE_URLS = ["about:blank", "data:text/html,%3Cbody%3E%3C%2Fbody%3E"] # Closing anything other than these *really* likes to crash Steam
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DO_NOT_CLOSE_URL = "Valve Steam Gamepad/default" # Steam Big Picture Mode tab
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def tab_is_gamepadui(t: Tab) -> bool:
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return "https://steamloopback.host/routes/" in t.url and t.title in SHARED_CTX_NAMES
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async def get_gamepadui_tab() -> Tab:
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tabs = await get_tabs()
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tab = next((i for i in tabs if tab_is_gamepadui(i)), None)
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if not tab:
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raise ValueError(f"GamepadUI Tab not found")
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return tab
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async def inject_to_tab(tab_name: str, js: str, run_async: bool = False):
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tab = await get_tab(tab_name)
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return await tab.evaluate_js(js, run_async)
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async def close_old_tabs():
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tabs = await get_tabs()
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for t in tabs:
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if not t.title or (t.title not in SHARED_CTX_NAMES and any(url in t.url for url in CLOSEABLE_URLS) and DO_NOT_CLOSE_URL not in t.url):
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logger.debug("Closing tab: " + getattr(t, "title", "Untitled"))
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await t.close()
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await sleep(0.5)
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Reference in New Issue
Block a user