small changes making breakpoint debugging easier

This commit is contained in:
AAGaming
2022-09-18 11:07:30 -04:00
parent 9867d7bea0
commit 62bd3e76bd
+4 -3
View File
@@ -43,7 +43,7 @@ class PluginLoader extends Logger {
super(PluginLoader.name); super(PluginLoader.name);
this.log('Initialized'); this.log('Initialized');
const TabIcon = () => { const TabBadge = () => {
const { updates, hasLoaderUpdate } = useDeckyState(); const { updates, hasLoaderUpdate } = useDeckyState();
return <NotificationBadge show={(updates && updates.size > 0) || hasLoaderUpdate} />; return <NotificationBadge show={(updates && updates.size > 0) || hasLoaderUpdate} />;
}; };
@@ -60,7 +60,7 @@ class PluginLoader extends Logger {
icon: ( icon: (
<DeckyStateContextProvider deckyState={this.deckyState}> <DeckyStateContextProvider deckyState={this.deckyState}>
<FaPlug /> <FaPlug />
<TabIcon /> <TabBadge />
</DeckyStateContextProvider> </DeckyStateContextProvider>
), ),
}); });
@@ -216,7 +216,8 @@ class PluginLoader extends Logger {
}, },
}); });
if (res.ok) { if (res.ok) {
let plugin = await eval(await res.text())(this.createPluginAPI(name)); let plugin_export = await eval(await res.text());
let plugin = plugin_export(this.createPluginAPI(name));
this.plugins.push({ this.plugins.push({
...plugin, ...plugin,
name: name, name: name,