fix(deps): update @decky/ui to version 4.10.2 (#782)

* fix(deps): update @decky/ui to version 4.10.1

* chore(deps): bump @decky/ui 4.8.3 -> 4.10.1

* fix(types): UIMode -> EUIMode

* fix(types): bypass missing type in library.ts

* fix: lint

---------

Co-authored-by: AAGaming <aagaming@riseup.net>
This commit is contained in:
shadow
2025-06-28 16:45:33 -03:00
committed by GitHub
parent e4f7546f99
commit 6e357ceecc
5 changed files with 14 additions and 17 deletions
+4 -3
View File
@@ -1,5 +1,6 @@
import { ToastNotification } from '@decky/api';
import {
EUIMode,
ModalRoot,
Navigation,
PanelSection,
@@ -30,7 +31,7 @@ import { HiddenPluginsService } from './hidden-plugins-service';
import Logger from './logger';
import { NotificationService } from './notification-service';
import { InstallType, Plugin, PluginLoadType } from './plugin';
import RouterHook, { UIMode } from './router-hook';
import RouterHook from './router-hook';
import { deinitSteamFixes, initSteamFixes } from './steamfixes';
import { checkForPluginUpdates } from './store';
import TabsHook from './tabs-hook';
@@ -205,12 +206,12 @@ class PluginLoader extends Logger {
let registration: any;
const uiMode = await new Promise(
(r) =>
(registration = SteamClient.UI.RegisterForUIModeChanged((mode: UIMode) => {
(registration = SteamClient.UI.RegisterForUIModeChanged((mode: EUIMode) => {
r(mode);
registration.unregister();
})),
);
if (uiMode == UIMode.BigPicture) {
if (uiMode == EUIMode.GamePad) {
// wait for SP window to exist before loading plugins
while (!findSP()) {
await sleep(100);