Custom error handler and some misc fixes

This commit is contained in:
AAGaming
2024-05-25 19:14:54 -04:00
parent 96cc72f2ca
commit a84a13c76d
28 changed files with 1140 additions and 1126 deletions
+69
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import { Patch, callOriginal, findModuleExport, replacePatch } from '@decky/ui';
import DeckyErrorBoundary from './components/DeckyErrorBoundary';
import Logger from './logger';
declare global {
interface Window {
__ERRORBOUNDARY_HOOK_INSTANCE: any;
}
}
class ErrorBoundaryHook extends Logger {
private errorBoundaryPatch?: Patch;
constructor() {
super('ErrorBoundaryHook');
this.log('Initialized');
window.__ERRORBOUNDARY_HOOK_INSTANCE?.deinit?.();
window.__ERRORBOUNDARY_HOOK_INSTANCE = this;
}
init() {
// valve writes only the sanest of code
const exp = /^\(\)=>\(.\|\|.\(new .\),.\)$/;
const initErrorReportingStore = findModuleExport(
(e) => typeof e == 'function' && e?.toString && exp.test(e.toString()),
);
if (!initErrorReportingStore) {
this.error('could not find initErrorReportingStore! error boundary hook disabled!');
return;
}
// will replace the existing one for us seemingly? doesnt matter anyway lol
const errorReportingStore = initErrorReportingStore();
// NUH UH.
Object.defineProperty(Object.getPrototypeOf(errorReportingStore), 'reporting_enabled', {
get: () => false,
});
errorReportingStore.m_bEnabled = false;
// @ts-ignore
// window.errorStore = errorReportingStore;
const ValveErrorBoundary = findModuleExport(
(e) => e.InstallErrorReportingStore && e?.prototype?.Reset && e?.prototype?.componentDidCatch,
);
if (!ValveErrorBoundary) {
this.error('could not find ValveErrorBoundary');
return;
}
this.errorBoundaryPatch = replacePatch(ValveErrorBoundary.prototype, 'render', function (this: any) {
if (this.state.error) {
return (
<DeckyErrorBoundary error={this.state.error} errorKey={this.state.errorKey} reset={() => this.Reset()} />
);
}
return callOriginal;
});
}
deinit() {
this.errorBoundaryPatch?.unpatch();
}
}
export default ErrorBoundaryHook;