mirror of
https://github.com/SteamDeckHomebrew/decky-loader.git
synced 2026-06-17 08:47:49 +00:00
Fix reloading UI on updates and restarting steam (#303)
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@@ -1,4 +1,8 @@
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import { Patch, findModuleChild, replacePatch } from 'decky-frontend-lib';
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import { Patch, findModuleChild, replacePatch, sleep } from 'decky-frontend-lib';
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import Logger from '../../../../logger';
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const logger = new Logger('LibraryPatch');
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declare global {
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interface Window {
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@@ -10,36 +14,44 @@ declare global {
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let patch: Patch;
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function rePatch() {
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// If you patch anything on SteamClient within the first few seconds of the client having loaded it will get redefined for some reason, so repatch any of these changes that occur within the first 20s of the last patch
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// If you patch anything on SteamClient within the first few seconds of the client having loaded it will get redefined for some reason, so repatch any of these changes that occur with History.listen or an interval
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patch = replacePatch(window.SteamClient.Apps, 'PromptToChangeShortcut', async ([appid]: number[]) => {
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try {
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const details = window.appDetailsStore.GetAppDetails(appid);
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console.log(details);
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logger.debug('game details', details);
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// strShortcutStartDir
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const file = await window.DeckyPluginLoader.openFilePicker(details.strShortcutStartDir.replaceAll('"', ''));
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console.log('user selected', file);
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logger.debug('user selected', file);
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window.SteamClient.Apps.SetShortcutExe(appid, JSON.stringify(file.path));
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const pathArr = file.path.split('/');
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pathArr.pop();
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const folder = pathArr.join('/');
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window.SteamClient.Apps.SetShortcutStartDir(appid, JSON.stringify(folder));
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} catch (e) {
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console.error(e);
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logger.error(e);
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}
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});
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}
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// TODO type and add to frontend-lib
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const History = findModuleChild((m) => {
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if (typeof m !== 'object') return undefined;
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for (let prop in m) {
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if (m[prop]?.m_history) return m[prop].m_history;
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}
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});
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export default async function libraryPatch() {
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try {
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rePatch();
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// TODO type and add to frontend-lib
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let History: any;
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while (!History) {
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History = findModuleChild((m) => {
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if (typeof m !== 'object') return undefined;
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for (let prop in m) {
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if (m[prop]?.m_history) return m[prop].m_history;
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}
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});
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if (!History) {
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logger.debug('Waiting 5s for history to become available.');
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await sleep(5000);
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}
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}
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const unlisten = History.listen(() => {
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if (window.SteamClient.Apps.PromptToChangeShortcut !== patch.patchedFunction) {
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rePatch();
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@@ -47,11 +59,11 @@ export default async function libraryPatch() {
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});
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return () => {
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patch.unpatch();
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unlisten();
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patch.unpatch();
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};
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} catch (e) {
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console.error('Error patching library file picker', e);
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logger.error('Error patching library file picker', e);
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}
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return () => {};
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}
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