allow users to manually check for updates

This commit is contained in:
AAGaming
2022-07-15 12:16:57 -04:00
parent 28b91963a9
commit f2fbd399fe
2 changed files with 40 additions and 23 deletions
@@ -24,6 +24,7 @@ export default function UpdaterSettings() {
const [versionInfo, setVersionInfo] = useState<VerInfo | null>(null);
const [updateProgress, setUpdateProgress] = useState<number>(-1);
const [reloading, setReloading] = useState<boolean>(false);
const [checkingForUpdates, setCheckingForUpdates] = useState<boolean>(false);
useEffect(() => {
(async () => {
const res = (await callUpdaterMethod('get_version')) as { result: VerInfo };
@@ -51,25 +52,36 @@ export default function UpdaterSettings() {
>
{updateProgress == -1 ? (
<DialogButton
disabled={
!versionInfo?.updatable || !versionInfo?.remote || versionInfo.remote.tag_name == versionInfo.current
disabled={!versionInfo?.updatable || !versionInfo?.remote || checkingForUpdates}
onClick={
versionInfo?.remote?.tag_name == versionInfo?.current
? async () => {
setCheckingForUpdates(true);
const res = (await callUpdaterMethod('check_for_updates')) as { result: VerInfo };
setVersionInfo(res.result);
setCheckingForUpdates(false);
}
: async () => {
window.DeckyUpdater = {
updateProgress: (i) => {
setUpdateProgress(i);
},
finish: async () => {
setUpdateProgress(0);
setReloading(true);
await finishUpdate();
},
};
setUpdateProgress(0);
callUpdaterMethod('do_update');
}
}
onClick={async () => {
window.DeckyUpdater = {
updateProgress: (i) => {
setUpdateProgress(i);
},
finish: async () => {
setUpdateProgress(0);
setReloading(true);
await finishUpdate();
},
};
setUpdateProgress(0);
callUpdaterMethod('do_update');
}}
>
Update
{checkingForUpdates
? 'Checking'
: versionInfo?.remote?.tag_name == versionInfo?.current
? 'Check For Updates'
: 'Install Update'}
</DialogButton>
) : (
<ProgressBarWithInfo