Files
decky-loader/backend/decky_loader/localplatform/localsocket.py
Sims 016ed6e998 Fix shutdown timeouts (#695)
Co-authored-by: AAGaming <aagaming@riseup.net>
2024-09-01 14:15:49 -04:00

167 lines
5.4 KiB
Python

import asyncio, time
from typing import Any, Callable, Coroutine
import random
from .localplatform import ON_WINDOWS
BUFFER_LIMIT = 2 ** 20 # 1 MiB
class UnixSocket:
def __init__(self):
'''
on_new_message takes 1 string argument.
It's return value gets used, if not None, to write data to the socket.
Method should be async
'''
self.socket_addr = f"/tmp/plugin_socket_{time.time()}"
self.on_new_message = None
self.socket = None
self.reader = None
self.writer = None
self.server_writer = None
self.open_lock = asyncio.Lock()
self.active = True
async def setup_server(self, on_new_message: Callable[[str], Coroutine[Any, Any, Any]]):
try:
self.on_new_message = on_new_message
self.socket = await asyncio.start_unix_server(self._listen_for_method_call, path=self.socket_addr, limit=BUFFER_LIMIT)
except asyncio.CancelledError:
await self.close_socket_connection()
raise
async def _open_socket_if_not_exists(self):
if not self.reader:
retries = 0
while retries < 10:
try:
self.reader, self.writer = await asyncio.open_unix_connection(self.socket_addr, limit=BUFFER_LIMIT)
return True
except:
await asyncio.sleep(2)
retries += 1
return False
else:
return True
async def get_socket_connection(self):
async with self.open_lock:
if not await self._open_socket_if_not_exists():
return None, None
return self.reader, self.writer
async def close_socket_connection(self):
if self.writer != None:
self.writer.close()
self.reader = None
if self.socket:
self.socket.close()
await self.socket.wait_closed()
self.active = False
async def read_single_line(self) -> str|None:
reader, _ = await self.get_socket_connection()
try:
assert reader
except AssertionError:
return
return await self._read_single_line(reader)
async def write_single_line(self, message : str):
_, writer = await self.get_socket_connection()
try:
assert writer
except AssertionError:
return
await self._write_single_line(writer, message)
async def _read_single_line(self, reader: asyncio.StreamReader) -> str:
line = bytearray()
while self.active:
try:
line.extend(await reader.readuntil())
except asyncio.LimitOverrunError:
line.extend(await reader.read(reader._limit)) # pyright: ignore [reportUnknownMemberType, reportUnknownArgumentType, reportAttributeAccessIssue]
continue
except asyncio.IncompleteReadError as err:
line.extend(err.partial)
break
except asyncio.CancelledError:
raise
else:
break
return line.decode("utf-8")
async def _write_single_line(self, writer: asyncio.StreamWriter, message : str):
if not message.endswith("\n"):
message += "\n"
writer.write(message.encode("utf-8"))
await writer.drain()
async def write_single_line_server(self, message: str):
if self.server_writer is None:
return
await self._write_single_line(self.server_writer, message)
async def _listen_for_method_call(self, reader: asyncio.StreamReader, writer: asyncio.StreamWriter):
self.server_writer = writer
while self.active and self.on_new_message:
def _(task: asyncio.Task[str|None]):
res = task.result()
if res is not None:
asyncio.create_task(self._write_single_line(writer, res))
line = await self._read_single_line(reader)
asyncio.create_task(self.on_new_message(line)).add_done_callback(_)
class PortSocket (UnixSocket):
def __init__(self):
'''
on_new_message takes 1 string argument.
It's return value gets used, if not None, to write data to the socket.
Method should be async
'''
super().__init__()
self.host = "127.0.0.1"
self.port = random.sample(range(40000, 60000), 1)[0]
async def setup_server(self, on_new_message: Callable[[str], Coroutine[Any, Any, Any]]):
try:
self.on_new_message = on_new_message
self.socket = await asyncio.start_server(self._listen_for_method_call, host=self.host, port=self.port, limit=BUFFER_LIMIT)
except asyncio.CancelledError:
await self.close_socket_connection()
raise
async def _open_socket_if_not_exists(self):
if not self.reader:
retries = 0
while retries < 10:
try:
self.reader, self.writer = await asyncio.open_connection(host=self.host, port=self.port, limit=BUFFER_LIMIT)
return True
except:
await asyncio.sleep(2)
retries += 1
return False
else:
return True
if ON_WINDOWS:
class LocalSocket (PortSocket): # type: ignore
pass
else:
class LocalSocket (UnixSocket):
pass