mirror of
https://github.com/SteamDeckHomebrew/decky-loader.git
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* Initial commit. Untested * various fixes Core functionality confirmed working: - Iframe injection into steam client - Plugin fetching from the iframe - Plugin opening * Added function to fetch resources from steam * Improved injector module, added server-js communication - Injector module now has methods for better lower-level manipulation of the tab debug websocket. - Our "front-end" can now communicate with the manager (2-way), completely bypassing the chromium sandbox. This works via a dirty debug console trick, whoever wants to know how it works can take a look at the code. - Added utility methods file, along with an implementation of the aiohttp client that our "front-end" can access, via the system described above. - Added js implementations of the communication system described above, which can be imported by plugins. * Added steam_resource endpoint * Added basic installer script * retry logic bug fix * fixed library injection, event propagation, websocket handling - library is injected directly into the plugins as well as the plugin list - resolveMethodCall is implemented in the plugin_list.js file, which in turns calls window.sendMessage on the iframe to propagate the event - websocket method calls are processed in their own tasks now, so as not to block on long-running calls. Co-authored-by: tza <tza@hidden> Co-authored-by: WerWolv <werwolv98@gmail.com>
18 lines
437 B
Python
18 lines
437 B
Python
from aiohttp import ClientSession
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async def http_request(method="", url="", **kwargs):
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async with ClientSession() as web:
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res = await web.request(method, url, **kwargs)
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return {
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"status": res.status,
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"headers": dict(res.headers),
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"body": await res.text()
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}
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async def ping(**kwargs):
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return "pong"
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util_methods = {
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"ping": ping,
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"http_request": http_request
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} |