Files
decky-loader/backend/localsocket.py
suchmememanyskill fd325ef1cc Add cross-platform support to decky (#387)
* Import generic watchdog observer over platform specific import

* Use os.path rather than genericpath

* Split off socket management in plugin.py

* Don't specify multiprocessing start type

Default on linux is already fork

* Move all platform-specific functions to seperate files

TODO: make plugin.py platform agnostic

* fix import

* add backwards compat to helpers.py

* add backwards compatibility to helpers.py harder

* Testing autobuild for win

* Testing autobuild for win, try 2

* Testing autobuild for win, try 3

* Testing autobuild for win, try 4

* Create the plugins folder before attempting to use it

* Implement win get_username()

* Create win install script

* Fix branch guess from version

* Create .loader.version in install script

* Add .cmd shim to facilitate auto-restarts

* Properly fix branch guess from version

* Fix updater on windows

* Try 2 of fixing updates for windows

* Test

* pain

* Update install script

* Powershell doesn't believe in utf8

* Powershell good

* add ON_LINUX variable to localplatform

* Fix more merge issues

* test

* Move custom imports to main.py

* Move custom imports to after __main__ check 

Due to windows' default behaviour being spawn, it will spawn a new process and thus import into sys.path multiple times

* Log errors in get_system_pythonpaths() and get_loader_version() + 

split get_system_pythonpaths() on newline

* Remove whitespace in result of get_system_pythonpaths()

* use python3 on linux and python on windows in get_system_pythonpaths()

* Remove fork-specific urls

* Fix MIME types not working on Windows
2023-03-21 17:37:23 -07:00

132 lines
4.1 KiB
Python

import asyncio, time, random
from localplatform import ON_WINDOWS
BUFFER_LIMIT = 2 ** 20 # 1 MiB
class UnixSocket:
def __init__(self, on_new_message):
'''
on_new_message takes 1 string argument.
It's return value gets used, if not None, to write data to the socket.
Method should be async
'''
self.socket_addr = f"/tmp/plugin_socket_{time.time()}"
self.on_new_message = on_new_message
self.socket = None
self.reader = None
self.writer = None
async def setup_server(self):
self.socket = await asyncio.start_unix_server(self._listen_for_method_call, path=self.socket_addr, limit=BUFFER_LIMIT)
async def _open_socket_if_not_exists(self):
if not self.reader:
retries = 0
while retries < 10:
try:
self.reader, self.writer = await asyncio.open_unix_connection(self.socket_addr, limit=BUFFER_LIMIT)
return True
except:
await asyncio.sleep(2)
retries += 1
return False
else:
return True
async def get_socket_connection(self):
if not await self._open_socket_if_not_exists():
return None, None
return self.reader, self.writer
async def close_socket_connection(self):
if self.writer != None:
self.writer.close()
self.reader = None
async def read_single_line(self) -> str|None:
reader, writer = await self.get_socket_connection()
if self.reader == None:
return None
return await self._read_single_line(reader)
async def write_single_line(self, message : str):
reader, writer = await self.get_socket_connection()
if self.writer == None:
return;
await self._write_single_line(writer, message)
async def _read_single_line(self, reader) -> str:
line = bytearray()
while True:
try:
line.extend(await reader.readuntil())
except asyncio.LimitOverrunError:
line.extend(await reader.read(reader._limit))
continue
except asyncio.IncompleteReadError as err:
line.extend(err.partial)
break
else:
break
return line.decode("utf-8")
async def _write_single_line(self, writer, message : str):
if not message.endswith("\n"):
message += "\n"
writer.write(message.encode("utf-8"))
await writer.drain()
async def _listen_for_method_call(self, reader, writer):
while True:
line = await self._read_single_line(reader)
try:
res = await self.on_new_message(line)
except Exception as e:
return
if res != None:
await self._write_single_line(writer, res)
class PortSocket (UnixSocket):
def __init__(self, on_new_message):
'''
on_new_message takes 1 string argument.
It's return value gets used, if not None, to write data to the socket.
Method should be async
'''
super().__init__(on_new_message)
self.host = "127.0.0.1"
self.port = random.sample(range(40000, 60000), 1)[0]
async def setup_server(self):
self.socket = await asyncio.start_server(self._listen_for_method_call, host=self.host, port=self.port, limit=BUFFER_LIMIT)
async def _open_socket_if_not_exists(self):
if not self.reader:
retries = 0
while retries < 10:
try:
self.reader, self.writer = await asyncio.open_connection(host=self.host, port=self.port, limit=BUFFER_LIMIT)
return True
except:
await asyncio.sleep(2)
retries += 1
return False
else:
return True
if ON_WINDOWS:
class LocalSocket (PortSocket):
pass
else:
class LocalSocket (UnixSocket):
pass