Files
decky-loader/frontend/src/components/DeckyErrorBoundary.tsx
T
marios 414493eed2 Add Decky branch switcher and updater to error boundary (#775)
* Add Decky branch switcher and updater to error boundary

* Linting fixup

* Update DeckyErrorBoundary.tsx

Allow for plugins to trigger new behavior.

* Lint fixup
2025-06-29 11:36:48 -07:00

281 lines
10 KiB
TypeScript
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import { sleep } from '@decky/ui';
import { FunctionComponent, useEffect, useReducer, useState } from 'react';
import { uninstallPlugin } from '../plugin';
import { VerInfo, doRestart, doShutdown } from '../updater';
import { ValveReactErrorInfo, getLikelyErrorSourceFromValveReactError } from '../utils/errors';
import { useSetting } from '../utils/hooks/useSetting';
import { UpdateBranch } from './settings/pages/general/BranchSelect';
interface DeckyErrorBoundaryProps {
error: ValveReactErrorInfo;
errorKey: string;
identifier: string;
reset: () => void;
}
declare global {
interface Window {
SystemNetworkStore?: any;
}
}
export const startSSH = DeckyBackend.callable('utilities/start_ssh');
export const starrCEFForwarding = DeckyBackend.callable('utilities/allow_remote_debugging');
function ipToString(ip: number) {
return [(ip >>> 24) & 255, (ip >>> 16) & 255, (ip >>> 8) & 255, (ip >>> 0) & 255].join('.');
}
// Intentionally not localized since we can't really trust React here
const DeckyErrorBoundary: FunctionComponent<DeckyErrorBoundaryProps> = ({ error, identifier, reset }) => {
const [actionLog, addLogLine] = useReducer((log: string, line: string) => (log += '\n' + line), '');
const [actionsEnabled, setActionsEnabled] = useState<boolean>(true);
const [debugAllowed, setDebugAllowed] = useState<boolean>(true);
// Intentionally doesn't use DeckyState.
const [versionInfo, setVersionInfo] = useState<VerInfo>();
const [errorSource, wasCausedByPlugin, shouldReportToValve] = getLikelyErrorSourceFromValveReactError(error);
useEffect(() => {
if (!shouldReportToValve) DeckyPluginLoader.errorBoundaryHook.temporarilyDisableReporting();
DeckyPluginLoader.updateVersion().then(setVersionInfo);
}, []);
const [selectedBranch, setSelectedBranch] = useSetting<UpdateBranch>('branch', UpdateBranch.Stable);
const [isChecking, setIsChecking] = useState<boolean>(false);
const [updateProgress, setUpdateProgress] = useState<number>(-1);
const [versionToUpdateTo, setSetVersionToUpdateTo] = useState<string>('');
useEffect(() => {
const a = DeckyBackend.addEventListener('updater/update_download_percentage', (percentage) => {
setUpdateProgress(percentage);
});
const b = DeckyBackend.addEventListener('updater/finish_download', () => {
setUpdateProgress(-2);
});
return () => {
DeckyBackend.removeEventListener('updater/update_download_percentage', a);
DeckyBackend.removeEventListener('updater/finish_download', b);
};
}, []);
return (
<>
<style>
{`
*:has(> .deckyErrorBoundary) {
overflow: scroll !important;
}
`}
</style>
<div
style={{
overflow: 'auto',
marginLeft: '15px',
color: 'white',
fontSize: '16px',
userSelect: 'auto',
backgroundColor: 'black',
marginTop: '48px', // Incase this is a page
}}
className="deckyErrorBoundary"
>
<h1
style={{
fontSize: '20px',
display: 'inline-block',
userSelect: 'auto',
}}
>
An error occured while rendering this content.
</h1>
<pre style={{}}>
<code>
{identifier && `Error Reference: ${identifier}`}
{versionInfo?.current && `\nDecky Version: ${versionInfo.current}`}
</code>
</pre>
<p>This error likely occured in {errorSource}.</p>
{actionLog?.length > 0 && (
<pre>
<code>
Running actions...
{actionLog}
</code>
</pre>
)}
{actionsEnabled && (
<>
<h3>Actions: </h3>
<p>Use the touch screen.</p>
<div style={{ display: 'block', marginBottom: '5px' }}>
<button style={{ marginRight: '5px', padding: '5px' }} onClick={reset}>
Retry
</button>
<button
style={{ marginRight: '5px', padding: '5px' }}
onClick={() => {
addLogLine('Restarting Steam...');
SteamClient.User.StartRestart(false);
}}
>
Restart Steam
</button>
</div>
<div style={{ display: 'block', marginBottom: '5px' }}>
<button
style={{ marginRight: '5px', padding: '5px' }}
onClick={async () => {
setActionsEnabled(false);
addLogLine('Restarting Decky...');
doRestart();
await sleep(2000);
addLogLine('Reloading UI...');
}}
>
Restart Decky
</button>
<button
style={{ marginRight: '5px', padding: '5px' }}
onClick={async () => {
setActionsEnabled(false);
addLogLine('Stopping Decky...');
doShutdown();
await sleep(5000);
addLogLine('Restarting Steam...');
SteamClient.User.StartRestart(false);
}}
>
Disable Decky until next boot
</button>
</div>
{debugAllowed && (
<div style={{ display: 'block', marginBottom: '5px' }}>
<button
style={{ marginRight: '5px', padding: '5px' }}
onClick={async () => {
setDebugAllowed(false);
addLogLine('Enabling CEF debugger forwarding...');
await starrCEFForwarding();
addLogLine('Enabling SSH...');
await startSSH();
addLogLine('Ready for debugging!');
if (window?.SystemNetworkStore?.wirelessNetworkDevice?.ip4?.addresses?.[0]?.ip) {
const ip = ipToString(window.SystemNetworkStore.wirelessNetworkDevice.ip4.addresses[0].ip);
addLogLine(`CEF Debugger: http://${ip}:8081`);
addLogLine(`SSH: deck@${ip}`);
}
}}
>
Allow remote debugging and SSH until next boot
</button>
</div>
)}
{
<div style={{ display: 'block', marginBottom: '5px' }}>
{updateProgress > -1
? 'Update in progress... ' + updateProgress + '%'
: updateProgress == -2
? 'Update complete. Restarting...'
: 'Changing your Decky Loader branch and/or \n checking for updates might help!\n'}
{updateProgress == -1 && (
<div style={{ height: '30px' }}>
<select
style={{ height: '100%' }}
onChange={async (e) => {
const branch = parseInt(e.target.value);
setSelectedBranch(branch);
setSetVersionToUpdateTo('');
}}
>
<option value="0" selected={selectedBranch == UpdateBranch.Stable}>
Stable
</option>
<option value="1" selected={selectedBranch == UpdateBranch.Prerelease}>
Pre-Release
</option>
<option value="2" selected={selectedBranch == UpdateBranch.Testing}>
Testing
</option>
</select>
<button
style={{ height: '100%' }}
disabled={updateProgress != -1 || isChecking}
onClick={async () => {
if (versionToUpdateTo == '') {
setIsChecking(true);
const versionInfo = (await DeckyBackend.callable(
'updater/check_for_updates',
)()) as unknown as VerInfo;
setIsChecking(false);
if (versionInfo?.remote && versionInfo?.remote?.tag_name != versionInfo?.current) {
setSetVersionToUpdateTo(versionInfo.remote.tag_name);
} else {
setSetVersionToUpdateTo('');
}
} else {
DeckyBackend.callable('updater/do_update')();
setUpdateProgress(0);
}
}}
>
{' '}
{isChecking
? 'Checking for updates...'
: versionToUpdateTo != ''
? 'Update to ' + versionToUpdateTo
: 'Check for updates'}
</button>
</div>
)}
</div>
}
{wasCausedByPlugin && (
<div style={{ display: 'block', marginBottom: '5px' }}>
{'\n'}
<button
style={{ marginRight: '5px', padding: '5px' }}
onClick={async () => {
setActionsEnabled(false);
addLogLine(`Uninstalling ${errorSource}...`);
await uninstallPlugin(errorSource);
await DeckyPluginLoader.frozenPluginsService.invalidate();
await DeckyPluginLoader.hiddenPluginsService.invalidate();
await sleep(1000);
addLogLine('Restarting Decky...');
doRestart();
await sleep(2000);
addLogLine('Restarting Steam...');
await sleep(500);
SteamClient.User.StartRestart(false);
}}
>
Uninstall {errorSource} and restart Decky
</button>
</div>
)}
</>
)}
<pre
style={{
marginTop: '15px',
opacity: 0.7,
userSelect: 'auto',
}}
>
<code>
{error.error.stack}
{'\n\n'}
Component Stack:
{error.info.componentStack}
</code>
</pre>
</div>
</>
);
};
export default DeckyErrorBoundary;