mirror of
https://github.com/SteamDeckHomebrew/decky-loader.git
synced 2026-06-15 18:13:40 +03:00
* First iteration for internationalization of the loader * First iteration for internationalization of the loader * Cleanup node mess * Cleanup node mess pt2 * Additional touches * Latest decky changed merged into i18n and updated translation. * Styling fixes * Initial backend hosting implementation * Added correct url path of the loopback server. * Added correct url path of the loopback server. * Some better namespaced text. * Added whitelist for locales path. * Refactor languages and fix hooks logic bugs. * Small typo in language translation structure. * Working backend, automatically swtich languages with steam and language fixes. * Fix to languages * Key fixes * Additional language fixes. * Additional json changes * Final text revision and added a vscode tasks to automatically extract text from code. * Typo in the middleware * Remove unused imports * Cleanup whitespaces. * Import changes * Revert "Import changes" This reverts commit8e8231950f. * Update index.d.ts * Clean up unused imports * Delete pnpm-lock.yaml * Update rollup.config.js * Update PluginInstallModal.tsx * Update index.tsx * Update plugin-loader.tsx * Update plugin-loader.tsx * Revert "Delete pnpm-lock.yaml" This reverts commit3a39f36f21. * Additional strings reworks. * Fixes for issues coming from github merge. * Fixes for master * Styling fixes * Styling pt2 * Missed a few strings in master, * Styling fixes * Additional master merge fixes. * Final cleanup and adaptation to master. * Final empty language cleanup and few string added * Small changes to italian translation * Disabled translation on a few components inside plugin-loader for missing react hooks. * Fixed passing tag to translation. * Disable debug output for reducing console spam. * Return correct content type * Small italian language change * Added support for country code * Fixed missing translation for uninstall popup. * Fix class name shenanigans for toast notification * Update dependencies * Fixed github workflow to include the new locales folder * Update dependencies to latest version (unless it's React) and fixed the new small errors that cropped up * Missed a file name change * Updated dev dependencies to latest version * Missed a few dev dependencies * Revert "Update dependencies to latest version (unless it's React) and fixed the new small errors that cropped up" Messed up merge with a different main branch * Messed up deletion of rollup config. * Fix broken pnpm lock file * Missed a localized string during the merge * Fixed a parameter mistake in the uninstall text parameter * Fix pnpm random issues * Small italian language tweaks * Fix wrong parameter passed to the uninstall function call * Another fix on a wrong function parameter * Additional translation text on the store and branch selection channels * Changed the default type passed to map to being able to index the two arrays. * Reverted and reworked the last changes * Distinguish events in UI for installing vs reinstalling plugins * Additional fixes for reinstall prompt * Revert the use of intevalPlural since the parser doesn't seem to support that. * Missed a routing path in the backend * Small bugfixes * Small fixes * Correctly adding the parameter to the request headers. * Refactoring of the UI popup modal * Fix pnpm shenanigans * Final fixes for the install UI localization * Clean up unnedeed backend code * Small rework on text selection. * Cleaned up parser configuration * Removed extracttext dependency to pnpmsetup * Merged translation and cleaned up parser * Fixed JSON structure after manual merge. * Added translation to the file picker * Revert changes to PluginInstallModal * Reworked the text modal for the final time * Missed the proper linted text * Missed the backend change * Final branch cleanup * Fixed small translation bleeding Caused from the manual merge of _old.json files. * fix extra space in browser.py * fix extra newline in plugin-loader.tsx * Cleanup i18next-parser.config.mjs * Update plugin-loader.tsx * Cleanup language files * Better labeling of text * Fixed language typos in BranchSelect * Fixed language typos in StoreSelect * Cleanup plugin-loader.tsx from unused imports * Removed the path bypass since I'm using authentication from the frontend. * Reimplemented this component as a functional component. * Updated dependencies and lockfile * Removed static route from main.py Already handled in loader.py * Small italian coherency fixes * Fix small typography fixes on plugin name uninstall * Fixed italian typo on removal popup * Reenabled manual escaping value in i18next * Set to fallback to the default language if the string in the JSON file is empty. * Fixed pnpm wankery * Added a missed italian text translation string --------- Co-authored-by: AAGaming <aa@mail.catvibers.me>
216 lines
9.5 KiB
Python
216 lines
9.5 KiB
Python
from asyncio import Queue, sleep
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from json.decoder import JSONDecodeError
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from logging import getLogger
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from os import listdir, path
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from pathlib import Path
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from traceback import print_exc
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from aiohttp import web
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from os.path import exists
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from watchdog.events import RegexMatchingEventHandler
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from watchdog.observers import Observer
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from injector import get_tab, get_gamepadui_tab
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from plugin import PluginWrapper
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class FileChangeHandler(RegexMatchingEventHandler):
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def __init__(self, queue, plugin_path) -> None:
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super().__init__(regexes=[r'^.*?dist\/index\.js$', r'^.*?main\.py$'])
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self.logger = getLogger("file-watcher")
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self.plugin_path = plugin_path
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self.queue = queue
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self.disabled = True
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def maybe_reload(self, src_path):
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if self.disabled:
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return
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plugin_dir = Path(path.relpath(src_path, self.plugin_path)).parts[0]
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if exists(path.join(self.plugin_path, plugin_dir, "plugin.json")):
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self.queue.put_nowait((path.join(self.plugin_path, plugin_dir, "main.py"), plugin_dir, True))
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def on_created(self, event):
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src_path = event.src_path
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if "__pycache__" in src_path:
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return
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# check to make sure this isn't a directory
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if path.isdir(src_path):
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return
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# get the directory name of the plugin so that we can find its "main.py" and reload it; the
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# file that changed is not necessarily the one that needs to be reloaded
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self.logger.debug(f"file created: {src_path}")
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self.maybe_reload(src_path)
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def on_modified(self, event):
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src_path = event.src_path
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if "__pycache__" in src_path:
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return
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# check to make sure this isn't a directory
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if path.isdir(src_path):
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return
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# get the directory name of the plugin so that we can find its "main.py" and reload it; the
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# file that changed is not necessarily the one that needs to be reloaded
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self.logger.debug(f"file modified: {src_path}")
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self.maybe_reload(src_path)
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class Loader:
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def __init__(self, server_instance, plugin_path, loop, live_reload=False) -> None:
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self.loop = loop
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self.logger = getLogger("Loader")
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self.plugin_path = plugin_path
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self.logger.info(f"plugin_path: {self.plugin_path}")
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self.plugins = {}
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self.watcher = None
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self.live_reload = live_reload
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if live_reload:
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self.reload_queue = Queue()
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self.observer = Observer()
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self.watcher = FileChangeHandler(self.reload_queue, plugin_path)
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self.observer.schedule(self.watcher, self.plugin_path, recursive=True)
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self.observer.start()
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self.loop.create_task(self.handle_reloads())
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self.loop.create_task(self.enable_reload_wait())
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server_instance.add_routes([
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web.get("/frontend/{path:.*}", self.handle_frontend_assets),
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web.get("/locales/{path:.*}", self.handle_frontend_locales),
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web.get("/plugins", self.get_plugins),
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web.get("/plugins/{plugin_name}/frontend_bundle", self.handle_frontend_bundle),
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web.post("/plugins/{plugin_name}/methods/{method_name}", self.handle_plugin_method_call),
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web.get("/plugins/{plugin_name}/assets/{path:.*}", self.handle_plugin_frontend_assets),
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# The following is legacy plugin code.
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web.get("/plugins/load_main/{name}", self.load_plugin_main_view),
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web.get("/plugins/plugin_resource/{name}/{path:.+}", self.handle_sub_route),
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web.get("/steam_resource/{path:.+}", self.get_steam_resource)
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])
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async def enable_reload_wait(self):
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if self.live_reload:
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await sleep(10)
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self.logger.info("Hot reload enabled")
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self.watcher.disabled = False
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async def handle_frontend_assets(self, request):
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file = path.join(path.dirname(__file__), "static", request.match_info["path"])
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return web.FileResponse(file, headers={"Cache-Control": "no-cache"})
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async def handle_frontend_locales(self, request):
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file = path.join(path.dirname(__file__), "locales", request.match_info["path"])
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return web.FileResponse(file, headers={"Cache-Control": "no-cache", "Content-Type": "application/json"})
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async def get_plugins(self, request):
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plugins = list(self.plugins.values())
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return web.json_response([{"name": str(i) if not i.legacy else "$LEGACY_"+str(i), "version": i.version} for i in plugins])
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def handle_plugin_frontend_assets(self, request):
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plugin = self.plugins[request.match_info["plugin_name"]]
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file = path.join(self.plugin_path, plugin.plugin_directory, "dist/assets", request.match_info["path"])
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return web.FileResponse(file, headers={"Cache-Control": "no-cache"})
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def handle_frontend_bundle(self, request):
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plugin = self.plugins[request.match_info["plugin_name"]]
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with open(path.join(self.plugin_path, plugin.plugin_directory, "dist/index.js"), "r", encoding="utf-8") as bundle:
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return web.Response(text=bundle.read(), content_type="application/javascript")
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def import_plugin(self, file, plugin_directory, refresh=False, batch=False):
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try:
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plugin = PluginWrapper(file, plugin_directory, self.plugin_path)
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if plugin.name in self.plugins:
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if not "debug" in plugin.flags and refresh:
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self.logger.info(f"Plugin {plugin.name} is already loaded and has requested to not be re-loaded")
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return
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else:
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self.plugins[plugin.name].stop()
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self.plugins.pop(plugin.name, None)
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if plugin.passive:
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self.logger.info(f"Plugin {plugin.name} is passive")
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self.plugins[plugin.name] = plugin.start()
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self.logger.info(f"Loaded {plugin.name}")
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if not batch:
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self.loop.create_task(self.dispatch_plugin(plugin.name if not plugin.legacy else "$LEGACY_" + plugin.name, plugin.version))
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except Exception as e:
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self.logger.error(f"Could not load {file}. {e}")
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print_exc()
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async def dispatch_plugin(self, name, version):
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gpui_tab = await get_gamepadui_tab()
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await gpui_tab.evaluate_js(f"window.importDeckyPlugin('{name}', '{version}')")
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def import_plugins(self):
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self.logger.info(f"import plugins from {self.plugin_path}")
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directories = [i for i in listdir(self.plugin_path) if path.isdir(path.join(self.plugin_path, i)) and path.isfile(path.join(self.plugin_path, i, "plugin.json"))]
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for directory in directories:
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self.logger.info(f"found plugin: {directory}")
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self.import_plugin(path.join(self.plugin_path, directory, "main.py"), directory, False, True)
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async def handle_reloads(self):
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while True:
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args = await self.reload_queue.get()
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self.import_plugin(*args)
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async def handle_plugin_method_call(self, request):
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res = {}
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plugin = self.plugins[request.match_info["plugin_name"]]
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method_name = request.match_info["method_name"]
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try:
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method_info = await request.json()
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args = method_info["args"]
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except JSONDecodeError:
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args = {}
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try:
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if method_name.startswith("_"):
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raise RuntimeError("Tried to call private method")
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res["result"] = await plugin.execute_method(method_name, args)
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res["success"] = True
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except Exception as e:
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res["result"] = str(e)
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res["success"] = False
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return web.json_response(res)
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"""
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The following methods are used to load legacy plugins, which are considered deprecated.
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I made the choice to re-add them so that the first iteration/version of the react loader
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can work as a drop-in replacement for the stable branch of the PluginLoader, so that we
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can introduce it more smoothly and give people the chance to sample the new features even
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without plugin support. They will be removed once legacy plugins are no longer relevant.
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"""
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async def load_plugin_main_view(self, request):
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plugin = self.plugins[request.match_info["name"]]
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with open(path.join(self.plugin_path, plugin.plugin_directory, plugin.main_view_html), "r", encoding="utf-8") as template:
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template_data = template.read()
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ret = f"""
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<script src="/legacy/library.js"></script>
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<script>window.plugin_name = '{plugin.name}' </script>
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<base href="http://127.0.0.1:1337/plugins/plugin_resource/{plugin.name}/">
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{template_data}
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"""
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return web.Response(text=ret, content_type="text/html")
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async def handle_sub_route(self, request):
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plugin = self.plugins[request.match_info["name"]]
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route_path = request.match_info["path"]
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self.logger.info(path)
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ret = ""
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file_path = path.join(self.plugin_path, plugin.plugin_directory, route_path)
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with open(file_path, "r", encoding="utf-8") as resource_data:
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ret = resource_data.read()
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return web.Response(text=ret)
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async def get_steam_resource(self, request):
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tab = await get_tab("SP")
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try:
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return web.Response(text=await tab.get_steam_resource(f"https://steamloopback.host/{request.match_info['path']}"), content_type="text/html")
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except Exception as e:
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return web.Response(text=str(e), status=400)
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