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+21
-19
@@ -46,12 +46,14 @@ final class Binarizer{
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private const LUMINANCE_BUCKETS = 32;
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private LuminanceSourceInterface $source;
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private array $luminances;
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/**
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*
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*/
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public function __construct(LuminanceSourceInterface $source){
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$this->source = $source;
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$this->source = $source;
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$this->luminances = $this->source->getLuminances();
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}
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/**
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@@ -182,14 +184,13 @@ final class Binarizer{
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// We delay reading the entire image luminance until the black point estimation succeeds.
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// Although we end up reading four rows twice, it is consistent with our motto of
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// "fail quickly" which is necessary for continuous scanning.
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$localLuminances = $this->source->getMatrix();
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$matrix = new BitMatrix(max($width, $height));
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$matrix = new BitMatrix(max($width, $height));
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for($y = 0; $y < $height; $y++){
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$offset = $y * $width;
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for($x = 0; $x < $width; $x++){
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$matrix->set($x, $y, (($localLuminances[$offset + $x] & 0xff) < $blackPoint), QRMatrix::M_DATA);
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$matrix->set($x, $y, (($this->luminances[$offset + $x] & 0xff) < $blackPoint), QRMatrix::M_DATA);
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}
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}
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@@ -202,7 +203,7 @@ final class Binarizer{
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*
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* @see http://groups.google.com/group/zxing/browse_thread/thread/d06efa2c35a7ddc0
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*/
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private function calculateBlackPoints(array $luminances, int $subWidth, int $subHeight, int $width, int $height):array{
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private function calculateBlackPoints(int $subWidth, int $subHeight, int $width, int $height):array{
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$blackPoints = array_fill(0, $subHeight, 0);
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foreach($blackPoints as $key => $point){
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@@ -232,7 +233,7 @@ final class Binarizer{
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for($yy = 0, $offset = $yoffset * $width + $xoffset; $yy < self::BLOCK_SIZE; $yy++, $offset += $width){
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for($xx = 0; $xx < self::BLOCK_SIZE; $xx++){
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$pixel = (int)($luminances[(int)($offset + $xx)]) & 0xff;
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$pixel = (int)($this->luminances[(int)($offset + $xx)]) & 0xff;
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$sum += $pixel;
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// still looking for good contrast
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if($pixel < $min){
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@@ -249,7 +250,7 @@ final class Binarizer{
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// finish the rest of the rows quickly
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for($yy++, $offset += $width; $yy < self::BLOCK_SIZE; $yy++, $offset += $width){
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for($xx = 0; $xx < self::BLOCK_SIZE; $xx++){
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$sum += (int)($luminances[(int)($offset + $xx)]) & 0xff;
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$sum += (int)($this->luminances[(int)($offset + $xx)]) & 0xff;
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}
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}
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}
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@@ -275,7 +276,9 @@ final class Binarizer{
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// the boundaries is used for the interior.
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// The (min < bp) is arbitrary but works better than other heuristics that were tried.
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$averageNeighborBlackPoint = (int)(($blackPoints[$y - 1][$x] + (2 * $blackPoints[$y][$x - 1]) + $blackPoints[$y - 1][$x - 1]) / 4);
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$averageNeighborBlackPoint = (int)(
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($blackPoints[$y - 1][$x] + (2 * $blackPoints[$y][$x - 1]) + $blackPoints[$y - 1][$x - 1]) / 4
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);
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if($min < $averageNeighborBlackPoint){
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$average = $averageNeighborBlackPoint;
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@@ -295,15 +298,9 @@ final class Binarizer{
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* of the blocks around it. Also handles the corner cases (fractional blocks are computed based
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* on the last pixels in the row/column which are also used in the previous block).
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*/
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private function calculateThresholdForBlock(
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int $subWidth,
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int $subHeight,
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int $width,
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int $height
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):BitMatrix{
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private function calculateThresholdForBlock(int $subWidth, int $subHeight, int $width, int $height):BitMatrix{
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$matrix = new BitMatrix(max($width, $height));
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$luminances = $this->source->getMatrix();
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$blackPoints = $this->calculateBlackPoints($luminances, $subWidth, $subHeight, $width, $height);
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$blackPoints = $this->calculateBlackPoints($subWidth, $subHeight, $width, $height);
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for($y = 0; $y < $subHeight; $y++){
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$yoffset = ($y << self::BLOCK_SIZE_POWER);
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@@ -326,8 +323,8 @@ final class Binarizer{
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$sum = 0;
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for($z = -2; $z <= 2; $z++){
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$blackRow = $blackPoints[$top + $z];
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$sum += $blackRow[$left - 2] + $blackRow[$left - 1] + $blackRow[$left] + $blackRow[$left + 1] + $blackRow[$left + 2];
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$br = $blackPoints[$top + $z];
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$sum += $br[$left - 2] + $br[$left - 1] + $br[$left] + $br[$left + 1] + $br[$left + 2];
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}
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$average = (int)($sum / 25);
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@@ -336,7 +333,9 @@ final class Binarizer{
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for($j = 0, $o = $yoffset * $width + $xoffset; $j < self::BLOCK_SIZE; $j++, $o += $width){
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for($i = 0; $i < self::BLOCK_SIZE; $i++){
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// Comparison needs to be <= so that black == 0 pixels are black even if the threshold is 0.
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$matrix->set($xoffset + $i, $yoffset + $j, (((int)($luminances[$o + $i]) & 0xff) <= $average), QRMatrix::M_DATA);
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$v = (((int)($this->luminances[$o + $i]) & 0xff) <= $average);
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$matrix->set($xoffset + $i, $yoffset + $j, $v, QRMatrix::M_DATA);
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}
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}
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}
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@@ -345,6 +344,9 @@ final class Binarizer{
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return $matrix;
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}
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/**
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* @noinspection PhpSameParameterValueInspection
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*/
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private function cap(int $value, int $min, int $max):int{
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if($value < $min){
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@@ -44,7 +44,7 @@ abstract class LuminanceSourceAbstract implements LuminanceSourceInterface{
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}
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/** @inheritDoc */
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public function getMatrix():array{
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public function getLuminances():array{
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return $this->luminances;
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}
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@@ -22,7 +22,7 @@ interface LuminanceSourceInterface{
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* larger than width * height bytes on some platforms. Do not modify the contents
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* of the result.
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*/
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public function getMatrix():array;
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public function getLuminances():array;
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/**
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* @return int The width of the bitmap.
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@@ -39,7 +39,7 @@ interface LuminanceSourceInterface{
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* 0 (black) to 255 (white). Because Java does not have an unsigned byte type, callers will have
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* to bitwise and with 0xff for each value. It is preferable for implementations of this method
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* to only fetch this row rather than the whole image, since no 2D Readers may be installed and
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* getMatrix() may never be called.
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* getLuminances() may never be called.
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*
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* @param int $y The row to fetch, which must be in [0,getHeight())
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*
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