mirror of
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317 lines
8.1 KiB
PHP
317 lines
8.1 KiB
PHP
<?php
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/**
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* Class MaskPattern
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*
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* @created 19.01.2021
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* @author ZXing Authors
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* @author Smiley <smiley@chillerlan.net>
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* @copyright 2021 Smiley
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* @license Apache-2.0
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*/
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namespace chillerlan\QRCode\Common;
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use chillerlan\QRCode\Data\QRMatrix;
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use chillerlan\QRCode\QRCodeException;
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use Closure;
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use function abs, array_search, count, intdiv, min;
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/**
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* ISO/IEC 18004:2000 Section 8.8.1
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* ISO/IEC 18004:2000 Section 8.8.2 - Evaluation of masking results
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*
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* @see http://www.thonky.com/qr-code-tutorial/data-masking
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* @see https://github.com/zxing/zxing/blob/e9e2bd280bcaeabd59d0f955798384fe6c018a6c/core/src/main/java/com/google/zxing/qrcode/encoder/MaskUtil.java
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*/
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final class MaskPattern{
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/**
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* @see \chillerlan\QRCode\QROptionsTrait::$maskPattern
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*
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* @var int
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*/
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public const AUTO = -1;
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public const PATTERN_000 = 0b000;
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public const PATTERN_001 = 0b001;
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public const PATTERN_010 = 0b010;
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public const PATTERN_011 = 0b011;
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public const PATTERN_100 = 0b100;
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public const PATTERN_101 = 0b101;
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public const PATTERN_110 = 0b110;
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public const PATTERN_111 = 0b111;
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/**
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* @var int[]
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*/
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public const PATTERNS = [
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self::PATTERN_000,
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self::PATTERN_001,
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self::PATTERN_010,
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self::PATTERN_011,
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self::PATTERN_100,
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self::PATTERN_101,
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self::PATTERN_110,
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self::PATTERN_111,
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];
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/**
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* The current mask pattern value (0-7)
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*/
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private int $maskPattern;
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/**
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* MaskPattern constructor.
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*
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* @throws \chillerlan\QRCode\QRCodeException
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*/
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public function __construct(int $maskPattern){
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if((0b111 & $maskPattern) !== $maskPattern){
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throw new QRCodeException('invalid mask pattern');
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}
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$this->maskPattern = $maskPattern;
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}
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/**
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* Returns the current mask pattern
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*/
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public function getPattern():int{
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return $this->maskPattern;
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}
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/**
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* Returns a closure that applies the mask for the chosen mask pattern.
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*
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* Encapsulates data masks for the data bits in a QR code, per ISO 18004:2006 6.8. Implementations
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* of this class can un-mask a raw BitMatrix. For simplicity, they will unmask the entire BitMatrix,
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* including areas used for finder patterns, timing patterns, etc. These areas should be unused
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* after the point they are unmasked anyway.
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*
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* Note that the diagram in section 6.8.1 is misleading since it indicates that $i is column position
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* and $j is row position. In fact, as the text says, $i is row position and $j is column position.
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*
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* @see https://www.thonky.com/qr-code-tutorial/mask-patterns
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* @see https://github.com/zxing/zxing/blob/e9e2bd280bcaeabd59d0f955798384fe6c018a6c/core/src/main/java/com/google/zxing/qrcode/decoder/DataMask.java#L32-L117
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*/
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public function getMask():Closure{
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// $x = column (width), $y = row (height)
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return [
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self::PATTERN_000 => fn(int $x, int $y):bool => (($x + $y) % 2) === 0,
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self::PATTERN_001 => fn(int $x, int $y):bool => ($y % 2) === 0,
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self::PATTERN_010 => fn(int $x, int $y):bool => ($x % 3) === 0,
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self::PATTERN_011 => fn(int $x, int $y):bool => (($x + $y) % 3) === 0,
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self::PATTERN_100 => fn(int $x, int $y):bool => ((intdiv($y, 2) + intdiv($x, 3)) % 2) === 0,
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self::PATTERN_101 => fn(int $x, int $y):bool => (($x * $y) % 6) === 0,
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self::PATTERN_110 => fn(int $x, int $y):bool => (($x * $y) % 6) < 3,
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self::PATTERN_111 => fn(int $x, int $y):bool => (($x + $y + (($x * $y) % 3)) % 2) === 0,
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][$this->maskPattern];
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}
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/**
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* Evaluates the matrix of the given data interface and returns a new mask pattern instance for the best result
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*/
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public static function getBestPattern(QRMatrix $QRMatrix):self{
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$penalties = [];
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foreach(self::PATTERNS as $pattern){
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$mp = new self($pattern);
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$matrix = (clone $QRMatrix)->setFormatInfo($mp)->mask($mp)->getMatrix(true);
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$penalty = 0;
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for($level = 1; $level <= 4; $level++){
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$penalty += self::{'testRule'.$level}($matrix, count($matrix), count($matrix[0]));
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}
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$penalties[$pattern] = (int)$penalty;
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}
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return new self(array_search(min($penalties), $penalties, true));
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}
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/**
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* Apply mask penalty rule 1 and return the penalty. Find repetitive cells with the same color and
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* give penalty to them. Example: 00000 or 11111.
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*/
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public static function testRule1(array $matrix, int $height, int $width):int{
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return (self::applyRule1($matrix, $height, $width, true) + self::applyRule1($matrix, $height, $width, false));
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}
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/**
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*
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*/
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private static function applyRule1(array $matrix, int $height, int $width, bool $isHorizontal):int{
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$penalty = 0;
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$yLimit = ($isHorizontal) ? $height : $width;
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$xLimit = ($isHorizontal) ? $width : $height;
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for($y = 0; $y < $yLimit; $y++){
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$numSameBitCells = 0;
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$prevBit = null;
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for($x = 0; $x < $xLimit; $x++){
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$bit = ($isHorizontal) ? $matrix[$y][$x] : $matrix[$x][$y];
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if($bit === $prevBit){
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$numSameBitCells++;
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}
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else{
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if($numSameBitCells >= 5){
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$penalty += (3 + ($numSameBitCells - 5));
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}
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$numSameBitCells = 1; // Include the cell itself.
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$prevBit = $bit;
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}
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}
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if($numSameBitCells >= 5){
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$penalty += (3 + ($numSameBitCells - 5));
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}
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}
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return $penalty;
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}
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/**
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* Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give
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* penalty to them. This is actually equivalent to the spec's rule, which is to find MxN blocks and give a
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* penalty proportional to (M-1)x(N-1), because this is the number of 2x2 blocks inside such a block.
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*/
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public static function testRule2(array $matrix, int $height, int $width):int{
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$penalty = 0;
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foreach($matrix as $y => $row){
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if($y > ($height - 2)){
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break;
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}
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foreach($row as $x => $val){
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if($x > ($width - 2)){
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break;
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}
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if(
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$val === $row[($x + 1)]
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&& $val === $matrix[($y + 1)][$x]
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&& $val === $matrix[($y + 1)][($x + 1)]
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){
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$penalty++;
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}
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}
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}
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return (3 * $penalty);
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}
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/**
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* Apply mask penalty rule 3 and return the penalty. Find consecutive runs of 1:1:3:1:1:4
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* starting with black, or 4:1:1:3:1:1 starting with white, and give penalty to them. If we
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* find patterns like 000010111010000, we give penalty once.
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*/
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public static function testRule3(array $matrix, int $height, int $width):int{
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$penalties = 0;
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foreach($matrix as $y => $row){
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foreach($row as $x => $val){
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if(
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($x + 6) < $width
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&& $val
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&& !$row[($x + 1)]
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&& $row[($x + 2)]
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&& $row[($x + 3)]
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&& $row[($x + 4)]
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&& !$row[($x + 5)]
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&& $row[($x + 6)]
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&& (
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self::isWhiteHorizontal($row, $width, ($x - 4), $x)
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|| self::isWhiteHorizontal($row, $width, ($x + 7), ($x + 11))
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)
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){
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$penalties++;
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}
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if(
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($y + 6) < $height
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&& $val
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&& !$matrix[($y + 1)][$x]
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&& $matrix[($y + 2)][$x]
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&& $matrix[($y + 3)][$x]
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&& $matrix[($y + 4)][$x]
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&& !$matrix[($y + 5)][$x]
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&& $matrix[($y + 6)][$x]
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&& (
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self::isWhiteVertical($matrix, $height, $x, ($y - 4), $y)
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|| self::isWhiteVertical($matrix, $height, $x, ($y + 7), ($y + 11))
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)
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){
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$penalties++;
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}
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}
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}
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return ($penalties * 40);
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}
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/**
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*
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*/
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private static function isWhiteHorizontal(array $row, int $width, int $from, int $to):bool{
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if($from < 0 || $width < $to){
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return false;
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}
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for($x = $from; $x < $to; $x++){
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if($row[$x]){
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return false;
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}
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}
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return true;
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}
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/**
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*
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*/
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private static function isWhiteVertical(array $matrix, int $height, int $x, int $from, int $to):bool{
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if($from < 0 || $height < $to){
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return false;
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}
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for($y = $from; $y < $to; $y++){
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if($matrix[$y][$x]){
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return false;
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}
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}
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return true;
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}
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/**
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* Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give
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* penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance.
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*/
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public static function testRule4(array $matrix, int $height, int $width):int{
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$darkCells = 0;
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$totalCells = ($height * $width);
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foreach($matrix as $row){
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foreach($row as $val){
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if($val){
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$darkCells++;
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}
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}
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}
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return (intdiv((abs($darkCells * 2 - $totalCells) * 10), $totalCells) * 10);
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}
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}
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