We extract the keys from commands using the second argument of EVAL /
EVALSHA which specifies the number of arguments that must be treated
as keys (used to populate the KEYS table in the Lua script) and then
we check if all the keys generate the same hash using the usual method.
Our scripted command abstraction is also supported.
It comes without saying that accessing or setting keys from within the
Lua script is something that might not work as expected, so you should
be careful when using EVAL and EVALSHA in the context of client-side
sharding.