mirror of
https://github.com/SteamDeckHomebrew/decky-loader.git
synced 2026-06-10 23:53:23 +03:00
Fix updater reload freezing (#786)
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@@ -11,7 +11,7 @@ logger = logging.getLogger("localplatform")
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# subprocess._ENV
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ENV = Mapping[str, str]
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ProcessIO = int | IO[Any] | None
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async def run(args: list[str], stdin: ProcessIO = DEVNULL, stdout: ProcessIO = PIPE, stderr: ProcessIO = PIPE, env: ENV | None = None) -> tuple[Process, bytes | None, bytes | None]:
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async def run(args: list[str], stdin: ProcessIO = DEVNULL, stdout: ProcessIO = PIPE, stderr: ProcessIO = PIPE, env: ENV | None = {"LD_LIBRARY_PATH": ""}) -> tuple[Process, bytes | None, bytes | None]:
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proc = await create_subprocess_exec(args[0], *(args[1:]), stdin=stdin, stdout=stdout, stderr=stderr, env=env)
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proc_stdout, proc_stderr = await proc.communicate()
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return (proc, proc_stdout, proc_stderr)
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@@ -146,6 +146,7 @@ async def service_active(service_name : str) -> bool:
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async def service_restart(service_name : str, block : bool = True) -> bool:
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await run(["systemctl", "daemon-reload"])
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logger.info("Systemd reload done.")
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cmd = ["systemctl", "restart", service_name]
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if not block:
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@@ -272,7 +273,7 @@ async def close_cef_socket():
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logger.info(f"Closing CEF socket with PID {pid} and FD {fd}")
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# Use gdb to inject a close() call for the socket fd into steamwebhelper
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gdb_ret, _, _ = await run(["gdb", "--nx", "-p", pid, "--batch", "--eval-command", f"call (int)close({fd})"], env={"LD_LIBRARY_PATH": ""})
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gdb_ret, _, _ = await run(["gdb", "--nx", "-p", pid, "--batch", "--eval-command", f"call (int)close({fd})"])
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if gdb_ret.returncode != 0:
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logger.error(f"Failed to close CEF socket with gdb! return code: {str(gdb_ret.returncode)}", exc_info=True)
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@@ -14,7 +14,6 @@ import zipfile
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from aiohttp import ClientSession
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from . import helpers
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from .injector import get_gamepadui_tab
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from .settings import SettingsManager
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if TYPE_CHECKING:
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from .main import PluginManager
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@@ -142,8 +141,6 @@ class Updater:
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async def download_decky_binary(self, download_url: str, version: str, is_zip: bool = False, size_in_bytes: int | None = None):
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download_filename = "PluginLoader" if ON_LINUX else "PluginLoader.exe"
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download_temp_filename = download_filename + ".new"
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tab = await get_gamepadui_tab()
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await tab.open_websocket()
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if size_in_bytes == None:
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size_in_bytes = 26214400 # 25MiB, a reasonable overestimate (19.6MiB as of 2024/02/25)
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@@ -186,7 +183,6 @@ class Updater:
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logger.info("Updated loader installation.")
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await self.context.ws.emit("updater/finish_download")
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await tab.close_websocket()
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await self.do_restart()
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async def do_update(self):
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@@ -244,6 +240,7 @@ class Updater:
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await self.download_decky_binary(download_url, version, size_in_bytes=size_in_bytes)
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async def do_restart(self):
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logger.info("Restarting loader for update.")
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await service_restart("plugin_loader", block=False)
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async def do_shutdown(self):
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