Files
decky-loader/README.md
marios 5e9c12bac8 Python rewrite (#6)
* Initial commit. Untested

* various fixes

Core functionality confirmed working:
 - Iframe injection into steam client
 - Plugin fetching from the iframe
 - Plugin opening

* Added function to fetch resources from steam

* Improved injector module, added server-js communication

- Injector module now has methods for better lower-level manipulation of the tab debug websocket.
- Our "front-end" can now communicate with the manager (2-way), completely bypassing the chromium sandbox. This works via a dirty debug console trick, whoever wants to know how it works can take a look at the code.
- Added utility methods file, along with an implementation of the aiohttp client that our "front-end" can access, via the system described above.
- Added js implementations of the communication system described above, which can be imported by plugins.

* Added steam_resource endpoint

* Added basic installer script

* retry logic bug fix

* fixed library injection, event propagation, websocket handling

- library is injected directly into the plugins as well as the plugin list
- resolveMethodCall is implemented in the plugin_list.js file, which in turns calls window.sendMessage on the iframe to propagate the event
- websocket method calls are processed in their own tasks now, so as not to block on long-running calls.

Co-authored-by: tza <tza@hidden>
Co-authored-by: WerWolv <werwolv98@gmail.com>
2022-04-03 23:50:26 +03:00

1.2 KiB

This is a Work-In-Progress (WIP)

SteamOS Plugin Manager

steamuserimages-a akamaihd

Installation

  • Go into the Steam Deck Settings
  • Under System -> System Settings toggle Enable Developer Mode
  • Scroll the sidebar all the way down and click on Developer
  • Under Miscellaneous, enable CEF Remote Debugging
  • Place the executable under ~/homebrew/services/plugin_loader. Do not change the name of the file.
  • Place the plugin_manager.service file under /etc/systemd/system
  • Open a Terminal and type systemctl --now --user enable plugin_manager

Install Plugins

  • Simply copy the plugin's .py file into ~/homebrew/plugins

Features

  • Clean injecting and loading of one or more plugins
  • Persistent. It doesn't need to be reinstalled after every system update
  • Allows 2-way communication between the plugins and the loader.
  • Allows plugins to define python functions and run them from javascript.
  • Allows plugins to make fetch calls, bypassing cors completely.

Credit

The original idea for the concept is based on the work of marios8543's steamdeck-ui-inject project.