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https://github.com/SteamDeckHomebrew/decky-loader.git
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* Initial commit. Untested * various fixes Core functionality confirmed working: - Iframe injection into steam client - Plugin fetching from the iframe - Plugin opening * Added function to fetch resources from steam * Improved injector module, added server-js communication - Injector module now has methods for better lower-level manipulation of the tab debug websocket. - Our "front-end" can now communicate with the manager (2-way), completely bypassing the chromium sandbox. This works via a dirty debug console trick, whoever wants to know how it works can take a look at the code. - Added utility methods file, along with an implementation of the aiohttp client that our "front-end" can access, via the system described above. - Added js implementations of the communication system described above, which can be imported by plugins. * Added steam_resource endpoint * Added basic installer script * retry logic bug fix * fixed library injection, event propagation, websocket handling - library is injected directly into the plugins as well as the plugin list - resolveMethodCall is implemented in the plugin_list.js file, which in turns calls window.sendMessage on the iframe to propagate the event - websocket method calls are processed in their own tasks now, so as not to block on long-running calls. Co-authored-by: tza <tza@hidden> Co-authored-by: WerWolv <werwolv98@gmail.com>
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1.2 KiB
This is a Work-In-Progress (WIP)
SteamOS Plugin Manager
Installation
- Go into the Steam Deck Settings
- Under System -> System Settings toggle
Enable Developer Mode - Scroll the sidebar all the way down and click on
Developer - Under Miscellaneous, enable
CEF Remote Debugging - Place the executable under
~/homebrew/services/plugin_loader. Do not change the name of the file. - Place the plugin_manager.service file under
/etc/systemd/system - Open a Terminal and type
systemctl --now --user enable plugin_manager
Install Plugins
- Simply copy the plugin's .py file into
~/homebrew/plugins
Features
- Clean injecting and loading of one or more plugins
- Persistent. It doesn't need to be reinstalled after every system update
- Allows 2-way communication between the plugins and the loader.
- Allows plugins to define python functions and run them from javascript.
- Allows plugins to make fetch calls, bypassing cors completely.
Credit
The original idea for the concept is based on the work of marios8543's steamdeck-ui-inject project.
