mirror of
https://github.com/SteamDeckHomebrew/decky-loader.git
synced 2026-06-17 08:47:49 +00:00
5e9c12bac8
* Initial commit. Untested * various fixes Core functionality confirmed working: - Iframe injection into steam client - Plugin fetching from the iframe - Plugin opening * Added function to fetch resources from steam * Improved injector module, added server-js communication - Injector module now has methods for better lower-level manipulation of the tab debug websocket. - Our "front-end" can now communicate with the manager (2-way), completely bypassing the chromium sandbox. This works via a dirty debug console trick, whoever wants to know how it works can take a look at the code. - Added utility methods file, along with an implementation of the aiohttp client that our "front-end" can access, via the system described above. - Added js implementations of the communication system described above, which can be imported by plugins. * Added steam_resource endpoint * Added basic installer script * retry logic bug fix * fixed library injection, event propagation, websocket handling - library is injected directly into the plugins as well as the plugin list - resolveMethodCall is implemented in the plugin_list.js file, which in turns calls window.sendMessage on the iframe to propagate the event - websocket method calls are processed in their own tasks now, so as not to block on long-running calls. Co-authored-by: tza <tza@hidden> Co-authored-by: WerWolv <werwolv98@gmail.com>
27 lines
1.2 KiB
Markdown
27 lines
1.2 KiB
Markdown
# This is a Work-In-Progress (WIP)
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# SteamOS Plugin Manager
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## Installation
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- Go into the Steam Deck Settings
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- Under System -> System Settings toggle `Enable Developer Mode`
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- Scroll the sidebar all the way down and click on `Developer`
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- Under Miscellaneous, enable `CEF Remote Debugging`
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- Place the executable under `~/homebrew/services/plugin_loader`. Do not change the name of the file.
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- Place the plugin_manager.service file under `/etc/systemd/system`
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- Open a Terminal and type `systemctl --now --user enable plugin_manager`
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### Install Plugins
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- Simply copy the plugin's .py file into `~/homebrew/plugins`
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## Features
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- Clean injecting and loading of one or more plugins
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- Persistent. It doesn't need to be reinstalled after every system update
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- Allows 2-way communication between the plugins and the loader.
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- Allows plugins to define python functions and run them from javascript.
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- Allows plugins to make fetch calls, bypassing cors completely.
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## Credit
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The original idea for the concept is based on the work of [marios8543's steamdeck-ui-inject](https://github.com/marios8543/steamdeck-ui-inject) project. |