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https://github.com/chillerlan/php-qrcode.git
synced 2026-08-30 03:58:28 +00:00
:octocat: de-static PerspectiveTransform
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@@ -343,7 +343,7 @@ final class Detector{
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$sourceBottomRightY = $dimMinusThree;
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}
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return PerspectiveTransform::quadrilateralToQuadrilateral(
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return (new PerspectiveTransform)->quadrilateralToQuadrilateral(
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3.5, 3.5,
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$dimMinusThree, 3.5,
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$sourceBottomRightX, $sourceBottomRightY,
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@@ -32,11 +32,11 @@ final class PerspectiveTransform{
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private float $a32;
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private float $a33;
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private function __construct(
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private function set(
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float $a11, float $a21, float $a31,
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float $a12, float $a22, float $a32,
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float $a13, float $a23, float $a33
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){
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):PerspectiveTransform{
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$this->a11 = $a11;
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$this->a12 = $a12;
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$this->a13 = $a13;
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@@ -46,30 +46,32 @@ final class PerspectiveTransform{
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$this->a31 = $a31;
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$this->a32 = $a32;
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$this->a33 = $a33;
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return $this;
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}
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public static function quadrilateralToQuadrilateral(
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public function quadrilateralToQuadrilateral(
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float $x0, float $y0, float $x1, float $y1, float $x2, float $y2, float $x3, float $y3,
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float $x0p, float $y0p, float $x1p, float $y1p, float $x2p, float $y2p, float $x3p, float $y3p
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):PerspectiveTransform{
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$qToS = self::quadrilateralToSquare($x0, $y0, $x1, $y1, $x2, $y2, $x3, $y3);
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$sToQ = self::squareToQuadrilateral($x0p, $y0p, $x1p, $y1p, $x2p, $y2p, $x3p, $y3p);
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return $sToQ->times($qToS);
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return (new self)
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->squareToQuadrilateral($x0p, $y0p, $x1p, $y1p, $x2p, $y2p, $x3p, $y3p)
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->times($this->quadrilateralToSquare($x0, $y0, $x1, $y1, $x2, $y2, $x3, $y3));
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}
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public static function quadrilateralToSquare(
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private function quadrilateralToSquare(
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float $x0, float $y0, float $x1, float $y1,
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float $x2, float $y2, float $x3, float $y3
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):PerspectiveTransform{
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// Here, the adjoint serves as the inverse:
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return self::squareToQuadrilateral($x0, $y0, $x1, $y1, $x2, $y2, $x3, $y3)->buildAdjoint();
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return $this
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->squareToQuadrilateral($x0, $y0, $x1, $y1, $x2, $y2, $x3, $y3)
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->buildAdjoint();
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}
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public function buildAdjoint():PerspectiveTransform{
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private function buildAdjoint():PerspectiveTransform{
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// Adjoint is the transpose of the cofactor matrix:
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return new self(
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return $this->set(
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$this->a22 * $this->a33 - $this->a23 * $this->a32,
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$this->a23 * $this->a31 - $this->a21 * $this->a33,
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$this->a21 * $this->a32 - $this->a22 * $this->a31,
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@@ -82,7 +84,7 @@ final class PerspectiveTransform{
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);
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}
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public static function squareToQuadrilateral(
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private function squareToQuadrilateral(
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float $x0, float $y0, float $x1, float $y1,
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float $x2, float $y2, float $x3, float $y3
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):PerspectiveTransform{
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@@ -91,27 +93,26 @@ final class PerspectiveTransform{
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if($dx3 === 0.0 && $dy3 === 0.0){
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// Affine
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return new self($x1 - $x0, $x2 - $x1, $x0, $y1 - $y0, $y2 - $y1, $y0, 0.0, 0.0, 1.0);
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return $this->set($x1 - $x0, $x2 - $x1, $x0, $y1 - $y0, $y2 - $y1, $y0, 0.0, 0.0, 1.0);
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}
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else{
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$dx1 = $x1 - $x2;
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$dx2 = $x3 - $x2;
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$dy1 = $y1 - $y2;
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$dy2 = $y3 - $y2;
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$denominator = $dx1 * $dy2 - $dx2 * $dy1;
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$a13 = ($dx3 * $dy2 - $dx2 * $dy3) / $denominator;
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$a23 = ($dx1 * $dy3 - $dx3 * $dy1) / $denominator;
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return new self(
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$x1 - $x0 + $a13 * $x1, $x3 - $x0 + $a23 * $x3, $x0,
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$y1 - $y0 + $a13 * $y1, $y3 - $y0 + $a23 * $y3, $y0,
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$a13, $a23, 1.0
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);
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}
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$dx1 = $x1 - $x2;
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$dx2 = $x3 - $x2;
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$dy1 = $y1 - $y2;
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$dy2 = $y3 - $y2;
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$denominator = $dx1 * $dy2 - $dx2 * $dy1;
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$a13 = ($dx3 * $dy2 - $dx2 * $dy3) / $denominator;
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$a23 = ($dx1 * $dy3 - $dx3 * $dy1) / $denominator;
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return $this->set(
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$x1 - $x0 + $a13 * $x1, $x3 - $x0 + $a23 * $x3, $x0,
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$y1 - $y0 + $a13 * $y1, $y3 - $y0 + $a23 * $y3, $y0,
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$a13, $a23, 1.0
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);
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}
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public function times(PerspectiveTransform $other):PerspectiveTransform{
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return new self(
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private function times(PerspectiveTransform $other):PerspectiveTransform{
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return $this->set(
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$this->a11 * $other->a11 + $this->a21 * $other->a12 + $this->a31 * $other->a13,
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$this->a11 * $other->a21 + $this->a21 * $other->a22 + $this->a31 * $other->a23,
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$this->a11 * $other->a31 + $this->a21 * $other->a32 + $this->a31 * $other->a33,
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